[Dungeon Defenders II] Mastery VI - The Ramparts (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VI - The Ramparts (5 Stars)  @Hellwolf36
Uploaded February 2018 | Updated September 2026, 2 hours ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: The Ramparts

The affixes are approximately the same as they were in Greystone Plaza except you can sell defenses if you want to deny a tower kill. This map on it's own is relatively simple, even with the Diversity Quota.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- All Gate Locks must stay above 90% health at all times
- No defenses can be destroyed
- You must maintain 10 or more different defense types during all Combat Phases
- You complete all the above in the same run

PLAN
=====
By diversifying your Blockades, you can cover half or more of your Diversity Quota. Once this is done, you can use the rest on multiple defenses. Obelisks, Volcanos, Weapon Manufacturers, some Auras, Earthshatters and Dryad Defenses can be placed in various locations to handle multiple lanes. This helps with DU Splitting. Reflect Beams can be used to deflect Hex Thrower attacks and adds 1 to the Diversity Quota.

When placing defenses, do not place anything close to the Gate Locks. All it takes to fail the 5 star is have 1 knick on them caused by splash damage. The air that fly down the middle will need to be shot down swiftly if they pile up at the end. Make sure you bring a strong Anti-Air hero for this one.

A Last Stand or facing down enemies at their lanes are both feasible. If you pull a Last Stand, you will need to watch for Hex Throwers attacking towers from other lanes and this also opens the option of letting you use Fissures of Embermount with the Embermount Flames Servo to weaken or flat out murder enemies before they get to your blockades. Either way, make sure you factor in your Diversity Quota.

If you have any Stun or Slow abilities, use them as an opener when attacking Hex Throwers and especially Kobolds directly. A Tier 3 Kobold can deal up to 100k damage to a fully specced Squire and Hex Throwers can spell your doom while you fight dogpiles, Snookis, bosses and other tough enemies.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. A Skyguard Tower in range will be very helpful.

Alongside Hex Throwers, you must keep Kobolds, Witherbeasts and Snooki from doing excessive damage to your defenses as they will also be threats. If you are assaulting Hex Throwers directly, try to pull a few of these enemies into the crossfire to save time. As stated above, be aware of what you are attacking, especially if it is Kobolds.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Give this to 1 of the towers in your Diversity Quota and try to incorporate it with your other defenses.

CHARACTERS
============
Lenneth (Dryad, AP DPS) - World Tree, Angry Nimbus
Yojimbo (Squire, Hero DPS) - Spike Blockade
Jenocres (Abyss Lord, AP DPS) - Orc Blockade, Ramster
Apophis (Mystic, Hero DPS) - Viper's Fangs, Serpent's Coil
Lezard Valeth (Apprentice, AP DPS) - Arcane Barrier, Frostbite Tower
Mishera (Adept, AP DPS) - Flamethrower Tower, Earthshatter Tower
Kasuti (Mystic, AP DPS) - Serpent's Coil, Sand Viper, Obelisk
Shilf (Huntress, AP DPS) - Poison Dart Tower
Tsumiko Kuri (Initiate, AP DPS) - Boost Aura
Cinnamon (Series EV2, AP DPS) - Weapon Manufacturer
Etanaru (Monk, AP DPS) - Skyguard Tower, Lightning Strikes Aura, Flame Aura
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[Dungeon Defenders II] Mastery VI - The Ramparts (5 Stars)

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