[Dungeon Defenders II] Mastery III - Temple of the Necrotic (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery III - Temple of the Necrotic (5 Stars)  @Hellwolf36
Uploaded December 2017 | Updated September 2026, 2 hours ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M3
Map: Temple of the Necrotic

This map isn't too much trouble, but much like Forgotten Ruins was like on Mastery III, all it takes is one slip up and you could get yourself killed or an enemy (specifically air) can slip through and nick the Cores or you could forget about a defense and lose it. Make sure your plan and movement is solid and you should be fine.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- No defenses cannot be destroyed or sold
- You cannot have any hero deaths
- Both Crystal Carts, the Soul Stone and the Holy Relic cannot fall below 90% health at any time.
- Do all the above in 1 run

PLAN
=====
Combining the barrier piercing towers (Ramsters, Earthshatter, Sand Viper, Obelisk and Flamethrower) with Traps, Auras and Nodes is the best way to ensure all angles are covered. The Obelisk has the added bonus of being map wide. The Skeleton lanes do not have Geodes or Shield Goblins, so you can handle these any way you see fit.

Some defenses when setup correctly (Angry Nimbus, Earthshatter and Weapon Manufacturer) can handle multiple lanes, allow you to save on DU splitting. If you have any Skyguard Towers in range on ground lanes, consider using a Viper's Fangs as your Blockade so it can bubble up enemies.

Pay attention to the air lanes. A lot of Wyverns or more than 1 Kobold Glider can be a problem as the former can overwhelm your Skyguard Towers and the latter can destroy it or a Hailstorm in 2 divebombs. Shoot them down yourself if you must.

Keep tabs on your blockades and make sure there are no defenses directly behind them or Showoffs (Javelin Throwers) or the Skeleton bosses will show off their strength on them and cost you a 5 Star. Since this map has a preset spawn setup, get involved in dogpiles and leave them when all that are left are largely Goblins or your other defenses can handle them.

If you want to get to the other side of the map from the Forest paths, you can touch the Holy Relic to get a movespeed increase. You sould also consider having an EV2 or someone with Double Jump to help get out the woods faster.

For your hero, pick something that can move around the map well, can dispatch enemies swiftly and hard to kill. A hero with a Stun ability or Overwhelm shard is recommended for disabling bosses and Geodes. Dispatch Witherbeasts, Kobolds, Geodes and bosses as top priority as these do the most damage to defenses. A Serpent's Coil is recommended for healing purposes, especially if you play as a Mystic or Dryad. Place the Coil in an area you can easily access the Orbs. If you play as a Lavamancer, make sure you throw down extra Fissures of Embermount to recharge Molten Power.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your traps, auras and nodes or use ranged near your towers to take full effect of this.

CHARACTERS
============
Apophis - Mystic (Hero DPS, Viper's Fangs, Serpent's Coil)
Etanaru - Monk (AP DPS, Skyguard Tower, Flame Aura, Lightning Strikes Aura)
Yojimbo - Squire (Hero DPS, Spiked Blockades)
Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus)
Shilf - Huntress (AP DPS, Poison Dart Tower, Geyser Trap)
Jenocres - Abyss Lord (AP DPS, Ramsters)
Mishera - Adept (AP DPS, Earthshatter Tower)
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[Dungeon Defenders II] Mastery III - Temple of the Necrotic (5 Stars)

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