[Dungeon Defenders II] Mastery VI - Forgotten Ruins (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VI - Forgotten Ruins (5 Stars)  @Hellwolf36
Uploaded August 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: Forgotten Ruins

At first glance, the affixes may look rough, but considering you are still able to build Nodes (which is the most effective Tower Type in Chaos 6), the difficulty only comes from making sure no defense falls.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot upgrade any defenses
- You cannot repair any Defenses
- All 4 Relic Lenses must stay above 90% health at all times
- Do all the above in 1 run

PLAN
=====
Due to the affix where all Cores must stay above 90%, you must ensure that all your Blockades don't let anything past your defensive line. This is will undoubtedly cause you to have limited space when fighting off enemies.

Make sure you keep tabs on your enemies in this match. Snooki are very prone to ignoring Blockades and the boss lane has a habit of having bosses make wide turns that may bypass the blockade and directly attack your defenses.

The Obelisk can be effective as it's map wide range via Smite can pick off random enemies. Placing a Volcano on the middle island can also be effective at covering the entire map. The Earthshatter's massive range in tandem with the Toss Up Shard or the Weapon Manufacturer with the Shocking Revelation Servo can also be effective if you want to fortify lanes with crowd control.

If you have any Stun or Slow abilities, use them as an opener when attacking Hex Throwers and especially Kobolds directly. A Tier 3 Kobold can deal up to 100k damage to a fully specced Squire and Hex Throwers can spell your doom while you fight dogpiles, Snookis, bosses and other tough enemies.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. A Skyguard Tower in range will be very helpful.

Alongside Hex Throwers, you must keep Kobolds, Witherbeasts and Snooki from doing excessive damage to your defenses as they will also be threats. If you are assaulting Hex Throwers directly, try to pull a few of these enemies into the crossfire to save time. As stated above, be aware of what you are attacking, especially if it is Kobolds.

If a Blockade is in the red zone, hold the line as best as you can. If you got the time in combat to do, sell and replace it. Having a Construciton shard on your main hero will make this process a lot easier. Having Hardened Servos on your Blockades also helps immensely.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Give this to a Defense that will not only be doing heavy duty combat, but will also have defenses around it.

CHARACTERS
============
Yojimbo - Squire (Hero DPS, Spiked Blockade)
Cinnamon - Series EV2 (AP DPS, Weapon Manufacturer, Reflect Beam)
Shilf - Huntress (AP DPS, Poison Dart Tower)
Mishera - Adept (AP DPS, Earthshatter Tower)
Tsumiko Kuri - Initiate (AP DPS, Boost Aura, Skyguard Tower, Lightning Strikes Aura)
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[Dungeon Defenders II] Mastery VI - Forgotten Ruins (5 Stars)

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