[Dungeon Defenders II] Mastery VI - Dragonfall Sewers (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VI - Dragonfall Sewers (5 Stars)  @Hellwolf36
Uploaded August 2018 | Updated September 2026, 2 hours ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: Dragonfall Sewers

The only annoyance of this map is the fact you have 2 anti-Shield defense types disabled. Luckily, a strong Dryad and some strategy will make this map quite manageable.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- Both Pumps and Pressure Valves must stay above 90% health at all times
- You cannot build Auras
- You cannot build Nodes
- You complete all the above in the same run

PLAN
=====
When placing defenses, make sure you don't place anything too close to the valves as Hex Throwers may penetrate your Blockades and strike at the Valves. All it takes to fail your 5 star is 1 spear piercing it. Your Blockades must also withstand punishment as you will not have Reflect Beams to deflect the Hex Thrower's attacks.

Without the aid of Auras and Nodes, you will need to use Traps to handle enemies outside your Blockade setup. Try to figure out where Hex Throwers or ranged attackers gather to effectively place these. Dryad defenses, Obelisk, and Volcano if placed correctly can handle multiple lanes, effectively splitting DU costs. The Dryad is the most effective hero for this level as her traps are some of the strongest defenses.

If you have any Stun or Slow abilities, use them as an opener when attacking Hex Throwers and especially Kobolds directly. A Tier 3 Kobold can deal up to 100k damage to a fully specced Squire and Hex Throwers can spell your doom while you fight dogpiles, Snookis, bosses and other tough enemies.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. A Skyguard Tower in range will be very helpful.

Alongside Hex Throwers, you must keep Kobolds, Witherbeasts and Snooki from doing excessive damage to your defenses as they will also be threats. If you are assaulting Hex Throwers directly, try to pull a few of these enemies into the crossfire to save time. As stated above, be aware of what you are attacking, especially if it is Kobolds.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Give this to 1 of the towers in your Diversity Quota and try to incorporate it with your other defenses.

CHARACTERS
============
Lenneth (Dryad, Hero DPS) - World Tree, Moss Hornet Nest, Angry Nimbus
Yojimbo (Squire, Hero DPS) - Spike Blockade
Shilf (Huntress, AP DPS) - Poison Dart Tower
Kasuti (Mystic, AP DPS) - Sand Viper, Obelisk
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[Dungeon Defenders II] Mastery VI - Dragonfall Sewers (5 Stars)

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