[Dungeon Defenders II] Mastery VI - Buried Bastille (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VI - Buried Bastille (5 Stars)  @Hellwolf36
Uploaded August 2018 | Updated September 2026, 2 hours ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: Buried Bastille

This can be one of the more rough Masteries in Chaos VI due to the size of the map and the fact you must ensure all your defenses survive.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- All 4 Crystal Cores must stay above 90% health at all times
- You cannot build any Nodes
- You cannot upgrade any defenses
- You complete all the above in the same run

PLAN
=====
Due to the aforementioned affixes, you must build Blockades that have high health, defensive based servos (Protective Downgrade, Hardened, Shielding Guard, etc.) and they must completely wall off a lane. Snooki are notorious for slipping through cracks and one of their blades will cost you the 5 Star. Orc Blockades and the Maw of the Earth Drake are best served for this situation.

You will need to use Auras and Traps to kill enemies outside of range of your Blockades, especially the Hex Throwers. Flooding the lanes with Flame Auras, placing Fissures of Embermount at entrances with the Embermount Flames to burn up enemies are the best options. You will also need to place some defenses at the Southwestern Core going up the stairs as Skeletons raised from Malthius or Dark Mages tend to go down the stairs and hack the core.

Hex Throwers are a serious problem in the middle lane between the 2 Crystal Cores (Central and Eastern). Once the Hex Throwers turn the corner, they WILL throw their Javelins at the Crystal Core, no matter where the Blockades are. Your hero must camp here and slay all enemies before they leave the area. Luckily, you can damage enemies beyond the barrier. Extra defenses will be necessary to contain enemies here.

If a defense is about to be destroyed, quickly repair it. Make sure if you are placing Towers beyond the Blockade that they cannot be targeted by other units. All it takes to fail the 5 Star is let something get destroyed.

If you have any Stun or Slow abilities, use them as an opener when attacking Hex Throwers and especially Kobolds directly. A Tier 3 Kobold can deal up to 100k damage to a fully specced Squire and Hex Throwers can spell your doom while you fight dogpiles, Snookis, bosses and other tough enemies.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. A Skyguard Tower in range will be very helpful.

Alongside Hex Throwers, you must keep Kobolds, Witherbeasts and Snooki from doing excessive damage to your defenses as they will also be threats. If you are assaulting Hex Throwers directly, try to pull a few of these enemies into the crossfire to save time. As stated above, be aware of what you are attacking, especially if it is Kobolds.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Give this to 1 of the towers in your Diversity Quota and try to incorporate it with your other defenses.

CHARACTERS
============
Lenneth (Dryad, Hero DPS) - World Tree, Angry Nimbus, Harpy's Perch
Yojimbo (Squire, Hero DPS) - Spike Blockade
Shilf (Huntress, AP DPS) - Poison Dart Tower, Blaze Balloon
Tsumiko Kuri (Initiate, AP DPS) - Flame Aura, Lightning Strikes Aura, Skyguard Tower
Mishera (Adept. AP DPS) - Earthshatter Tower
Kasuti (Mystic, AP DPS) - Obelisk
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[Dungeon Defenders II] Mastery VI - Buried Bastille (5 Stars)

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