[Dungeon Defenders II] Mastery III - Molten Citadel (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery III - Molten Citadel (5 Stars)  @Hellwolf36
Uploaded January 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M3
Map: Molten Citadel

The map itself is quite possibly the biggest challenge of Mastery III as you are down Blockades and are put into a 30 second Build Phase. Starting up will be rigorous but once you get past that hurtle and keep your health up, the map is very doable.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You must complete all build phases within 30 seconds or less
- You cannot build any Blockade type Defenses
- You cannot have any hero deaths
- Do all the above in 1 run

PLAN
=====
Due to lack of blockades, your only hope for walls is to use Totem equipped Frostbite Towers, Obelisk(s) or Volcano(es). You must build all your walls and at least 1 offensive tower in each lane before the first Build Phase expires. Your first 4 heroes should be your "Blockade" builder and then 3 combat capable builders. The Abyss Lord can instantly setup Ramsters on the fly, so I recommend having him on the card. Afterwards, keep the Apprentice who built the Frostbites on the card to replace them should they fall.

Once the first Battle Phase begins, slaughter the dogpiles as you construct other defenses. Incorporate Barrier piercing Towers (Obelisk, Flamethrower, Serpent's Coil, Ramster, Earthshatters) with Auras, Traps and Nodes to effectively dispatch the enemies.

Be careful when moving around the map and facing enemies. A series of Kobolds, deflected projectiles (especially if you are using Blaze Balloon's Phoenix shard) or even just jumping into the lava can cost you a 5 Star.

Because of the way the enemies spawn after the first few waves, it is easy to defend the Crystal Core from ground forces. Once the larger threats are dispatched (Shield Goblins, Geodes, Kobolds and Witherbeasts), move on to the next group.

For your main hero, pick something that can move around the map well and can dispatch enemies swiftly. A hero with a Stun ability or Overwhelm shard is recommended for disabling bosses and Geodes. Dispatch Witherbeasts, Kobolds, Geodes and bosses as top priority as these do the most damage to defenses. A Serpent's Coil is recommended for healing purposes, especially if you play as a Mystic or Dryad. Place the Coil in an area you can easily access the Orbs. Make sure your Blockade builders are also on the card if necessary.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your traps and nodes or use ranged near your towers to take full effect of this.

CHARACTERS
============
Lezard Valeth - Apprentice (AP DPS, Frostbite Tower)
Jenocres - Abyss Lord (AP DPS, Ramster)
Shilf - Huntress (AP DPS, Blaze Balloons, Poison Dart Towers)
Etanaru - Monk (AP DPS, Skyguard Tower, Lightning Strikes Aura, Flame Aura)
Arohongui - Lavamancer (Hero DPS, Oil Geyser)
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[Dungeon Defenders II] Mastery III - Molten Citadel (5 Stars)

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