[Dungeon Defenders II] Mastery VI - Siphon Site D (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VI - Siphon Site D (5 Stars)  @Hellwolf36
Uploaded August 2018 | Updated September 2026, 2 hours ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: Siphon Site D

A Diversity Quota for this map is relatively easy to maintain, even if you cannot build Nodes. Making sure you win quickly will be the real test of this map.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build any Nodes
- You must complete all Combat Phases within 3 minutes or less
- You must maintain 10 or more different defense types during all Combat Phases
- You complete all the above in the same run

PLAN
=====
By diversifying your Blockades, you can cover half or most of your Diversity Quota. Then you can use some defenses in multiple locations more effectively. Projectile based Defenses will need Piercer Servos in order to be effective As long as you work off each tower's strengths and weaknesses, your defense lines should be able to hold. Use your heroes to compensate for any weaknesses.

Without the aid of Nodes, you will need to use Auras and Traps to handle enemies outside your Blockade setup. Try to figure out where Hex Throwers or ranged attackers gather to effectively place these. Dryad defenses, Obelisk, Volcano and Weapon Manufacturers if placed correctly can handle multiple lanes, effectively splitting DU costs. You can place Fissures of Embermount with the Embermount Flames Servo in front of the spawns to burn up enemies over time.

Since you are lacking Nodes, you will be unable to build Reflect Beams to protect your Blockades from Hex Thrower offense. You will need to ensure that all your blockades in your Quota can either withstand punishment or are backed up by defenses that can waste the Hex Throwers and other attackers quickly.

Although this map is small, the Timed Combat Phase affix will be easy to crush. However, you will need to be aware of Malthius raising skeletons and some enemies can be slow leaving the gate.

If you have any Stun or Slow abilities, use them as an opener when attacking Hex Throwers and especially Kobolds directly. A Tier 3 Kobold can deal up to 100k damage to a fully specced Squire and Hex Throwers can spell your doom while you fight dogpiles, Snookis, bosses and other tough enemies.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. A Skyguard Tower in range will be very helpful.

Alongside Hex Throwers, you must keep Kobolds, Witherbeasts and Snooki from doing excessive damage to your defenses as they will also be threats. If you are assaulting Hex Throwers directly, try to pull a few of these enemies into the crossfire to save time. As stated above, be aware of what you are attacking, especially if it is Kobolds.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Give this to 1 of the towers in your Diversity Quota and try to incorporate it with your other defenses.

CHARACTERS
============
Jenocres (Abyss Lord, AP DPS) - Colossus, Orc Blockade, Ramster
Yojimbo (Squire, Hero DPS) - Spike Blockade
Lenneth (Dryad, Hero DPS) - World Tree, Angry Nimbus, Harpy's Perch
Apophis (Mystic, Hero DPS) - Viper's Fangs, Serpent's Coil
Shilf (Huntress, AP DPS) - Poison Dart Tower
Mishera (Adept, AP DPS) - Earthshatter Tower, Hailstorm Tower
Tsumiko Kuri (Initiate, AP DPS) - Flame Aura, Lightning Strikes Aura
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[Dungeon Defenders II] Mastery VI - Siphon Site D (5 Stars)

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