[Dungeon Defenders II] Mastery V - Forgotten Ruins (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery V - Forgotten Ruins (5 Stars)  @Hellwolf36
Uploaded January 2018 | Updated September 2026, 40 minutes ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M5
Map: Forgotten Ruins

Another No Blockade map for Mastery V, but it isn't as brutal as Littlehorn Valley or Forest Crossroads if you setup correctly. The only real problem is defending the central lane.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build any Blockades
- All Combat Phases must be completed within 3 minutes or less
- You cannot build any Nodes
- Do all the above in 1 run

PLAN
=====
Since you cannot build Blockades, your only hope of impeding advancing enemies is using Volcanoes, Obelisks and Frostbite or Flamethrower Towers (these 2 should have Totems) as psuedo-walls, then back them up with strong defenses. The Volcano can handle multiple lanes and the Obelisks are map-wide, plus double as Flamethrowers with a max appeasement Mystic.

Because of the Cyber Orc threat, your best bet for Defenses is to use projectiles. If you plan on using Auras, Traps or Nodes, make sure that the device is out of reach from their EMP attacks. The Dryad's defenses, Lightning Strikes Aura and Weapon Manufacturer with range upgrades can be effective.

Dark Assassins can get shredded by Skyguard Towers and Hailstorm Towers with great effect. Status ailments like Poison, Stun, Slow and Freeze can help at contending with Dark Assassins. If your hero has an ability that applies ailments, use it right away so you can disable as many Dark Assassins as you can. The Overwhelm Shard and Gato Pet's Dazzling Sparkle can allow all heroes to apply Stun. The Earth Toss, Viper's Fangs attack and Geyser Traps can launch Dark Assassins off of you as well.

Aside from the Dark Assassins, you will need to be vigilant towards the other enemies as well. The Kobolds, Snooki and Witherbeasts are the biggest threats to your defenses. You will also need to factor in a Geode and a few Shield Goblins on Wave 4 and 5 (there is a bug in the game that spawns a group). If you see a Geode coming, immediately kill it before you get locked by a Dark Assassin.

You will need to double up your defenses on the middle lane and treat it as one lane to help with DU Splitting.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your main DPS hero. A standard attacker is best suited for this shard. A tower with Water Elemental can help you apply Drenches and a Lightning damage weapon are recommended.

CHARACTERS
============
Arohongui - Lavamancer (Hero DPS, Volcano)
Shilf - Huntress (AP DPS, Poison Dart Tower, Geyser Trap)
Apophis - Mystic (Hero DPS, Obelisk)
Kasuti - Mystic (AP DPS, Obelisk, Serpent's Coil)
Marcion - Squire (AP DPS, Ballista, Cannonball Tower)
Etanaru - Monk (AP DPS, Skyguard Tower)
Lezard Valeth - Apprentice (AP DPS, Frostbite Tower)
Mishera - Adept (AP DPS, Earthshatter Tower)
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[Dungeon Defenders II] Mastery V - Forgotten Ruins (5 Stars)

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