Uploaded April 2021 | Updated September 2026, 1 week ago
By turning on Item flag 91, it's possible to trigger the Ship cutscene, where Paula ran away.
This also makes possible to access to the Ship minigame without jumping to it on the debug menu, however jumping back to the minigame room with the debug menu is needed, because the door sets the wrong coordinates.
I've switched back to Regina here, because the ship cutscene uses Regina's player model, so if you trigger it with Dylan, you'll get Regina with the wrong textures.
As you may have noticed, the minigame is quite broken and it can't be completed, it has some debug stuff that can be used with the controller on port 1, the controls are the following:
X: Removes part of the water background
O: Removes the HUD
L1 + Square: move backwards
L2 + Square: move forward.
Once arrived to the 3rd Energy Facility, you'll see me abusing save states, because sometimes it may happen you either get stuck if you use the secondary weapon, or you'll fall through the floor when you jump.
I also encountered a crash once, but never managed to trigger it ever again.
By turning on Item flag 91, it's possible to trigger the Ship cutscene, where Paula ran away.
This also makes possible to access to the Ship minigame without jumping to it on the debug menu, however jumping back to the minigame room with the debug menu is needed, because the door sets the wrong coordinates.
I've switched back to Regina here, because the ship cutscene uses Regina's player model, so if you trigger it with Dylan, you'll get Regina with the wrong textures.
As you may have noticed, the minigame is quite broken and it can't be completed, it has some debug stuff that can be used with the controller on port 1, the controls are the following:
X: Removes part of the water background
O: Removes the HUD
L1 + Square: move backwards
L2 + Square: move forward.
Once arrived to the 3rd Energy Facility, you'll see me abusing save states, because sometimes it may happen you either get stuck if you use the secondary weapon, or you'll fall through the floor when you jump.
I also encountered a crash once, but never managed to trigger it ever again.










