Uploaded February 2022 | Updated September 2026, 1 week ago
The underground base seems to have an unused walkway (0:18), which unfortunately doesn't have any collision data, however interestingly, the bottom floor not only has collision, but even material sets for the OctoCamo and footsteps sounds, which is a bit weird since with the final layout of the stage, you'd have no way to go down there, collision was probably kept as you could fall in there and die by dropping from the railing.
Considering that the Rex Hangar has collision that prevents you from going to the drainage ditch and climbable objects, seems pretty likely that at one point it was playable, rather than being just a cutscene area.
There's also an unused room at 7:34, which you'd normally have no way of seeing.
The underground base seems to have an unused walkway (0:18), which unfortunately doesn't have any collision data, however interestingly, the bottom floor not only has collision, but even material sets for the OctoCamo and footsteps sounds, which is a bit weird since with the final layout of the stage, you'd have no way to go down there, collision was probably kept as you could fall in there and die by dropping from the railing.
Considering that the Rex Hangar has collision that prevents you from going to the drainage ditch and climbable objects, seems pretty likely that at one point it was playable, rather than being just a cutscene area.
There's also an unused room at 7:34, which you'd normally have no way of seeing.










