Dev stream 6 - Building a VR space shooter in Godot @BastiaanOlij
Dev stream 6 - Building a VR space shooter in Godot  @BastiaanOlij
Uploaded July 2020 | Updated September 2026, 1 week ago
We started this stream an hour earlier, let me know in the comments if this time works as I may change the streams to this time from now on.

Tonight we started with a recap of the changes, sorry that the first few minutes I had forgotten to switch to the screen captured view so you may want to fast forward to about 9 minutes into the video.

We look at the shield system and the changes so we can actually destroy the ships.

Then we implemented a simple missile that we could fire, first just flying in a straight line and after that adding a simple AI that attempts to steer the missile to its target. We had to go through a few attempts before getting a good result.
Dev stream 6 - Building a VR space shooter in GodotDev stream 34 - Godot engine developmentGodot 3D Shader Tutorial (2) : Using the depth bufferDev stream 50 - Godot Rendering Effects part 2Godot VR Weapons tutorial part 1 - Setting up the environment using GIProbeDev stream 56 - GameJam stuffGetting started with Godot and OpenXRGodot XR Community Game Jam July 2024 Theme announcementDev stream 16 - Working on my Godot VR Space gameDev stream 76 - Getting back into XR Tools v2Dev stream 53 - More Drums (Godot VR Dev)Dev stream 67 - Trying out RigidBody VR Character controller
Bastiaan Olij |

Dev stream 6 - Building a VR space shooter in Godot

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