Uploaded September 2023 | Updated September 2026, 6 days ago
In this stream we build a new rendering effects class as a prototype which will do a single pass over the entire color buffer and lets you write the core of the shader code for this pass as a property. This makes this class reusable and makes it super easy for someone to write a simple effect.
The idea is for this to form the basis of an implementation that would use a Godot shader and material to perform a full screen post processing pass.
Knock on wood but it also looks like my internet connection issues are finally resolved so the recording quality should be better. Also using my new camera :)
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.
In this stream we build a new rendering effects class as a prototype which will do a single pass over the entire color buffer and lets you write the core of the shader code for this pass as a property. This makes this class reusable and makes it super easy for someone to write a simple effect.
The idea is for this to form the basis of an implementation that would use a Godot shader and material to perform a full screen post processing pass.
Knock on wood but it also looks like my internet connection issues are finally resolved so the recording quality should be better. Also using my new camera :)
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.










