Dev stream 68 - Improvements to hand interactions @BastiaanOlij
Dev stream 68 - Improvements to hand interactions  @BastiaanOlij
Uploaded January 2025 | Updated September 2026, 6 days ago
As the VR controller experiment didn't work out as planned, I'm ended up experimenting with other ways to try and make the hand object properly follow players hand location.

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Dev stream 68 - Improvements to hand interactionsDev stream 74 - Trying out drawable texturesDev stream 85 - Continuing with XR Tools v2 - teleportCreating a Godot XR game in 12 minutes.Dev stream 69 - Improvements to hand interactionsGodot OpenVR - Correction on the world scale settingGodot ARKit first testDev stream 66 - Playing around with more physics in Godot XRDev stream 14 - Continuing with our Godot VR space shooterGodot Smoke and mirrors part 2 - Part 2: Hiding rooms based on player locationGodot VR Quest development - compiling the latest plugin.Godot vehicle tutorial part 4 - finishing the track
Bastiaan Olij |

Dev stream 68 - Improvements to hand interactions

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