Getting started with Godot and OpenXR @BastiaanOlij
Getting started with Godot and OpenXR  @BastiaanOlij
Uploaded January 2022 | Updated September 2026, 6 days ago
In this video we'll run through the steps to get a basic OpenXR project up and running both for desktop VR and running on a Meta Quest.

Timestamps:
- 2:30 setting up the project
- 7:00 adding Godot XR Tools for locomotion
- 9:40 exporting to Quest

Links:
- godotengine.org/download/windows
- docs.godotengine.org/en/stable/tutorials/vr/index.html
- docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html
- developer.android.com
- wahooney.itch.io/texture-grid-generator
- github.com/GodotVR/godot_openxr

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Getting started with Godot and OpenXRGodot XR Community Game Jam July 2024 Theme announcementDev stream 16 - Working on my Godot VR Space gameDev stream 76 - Getting back into XR Tools v2Dev stream 53 - More Drums (Godot VR Dev)Dev stream 67 - Trying out RigidBody VR Character controllerDev stream 68 - Improvements to hand interactionsDev stream 74 - Trying out drawable texturesDev stream 85 - Continuing with XR Tools v2 - teleportCreating a Godot XR game in 12 minutes.Dev stream 69 - Improvements to hand interactionsGodot OpenVR - Correction on the world scale setting
Bastiaan Olij |

Getting started with Godot and OpenXR

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