Bastiaan Olij | Getting started with Godot and OpenXR @BastiaanOlij | Uploaded January 2022 | Updated October 2024, 3 hours ago.
In this video we'll run through the steps to get a basic OpenXR project up and running both for desktop VR and running on a Meta Quest.
Timestamps:
- 2:30 setting up the project
- 7:00 adding Godot XR Tools for locomotion
- 9:40 exporting to Quest
Links:
- godotengine.org/download/windows
- docs.godotengine.org/en/stable/tutorials/vr/index.html
- docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html
- developer.android.com
- wahooney.itch.io/texture-grid-generator
- github.com/GodotVR/godot_openxr
Join this channel to get access to perks:
youtube.com/channel/UCrbLJYzJjDf2p-vJC011lYw/join
Please consider supporting my tutorial through Patreon:
patreon.com/mux213
Follow me on twitter for regular updates:
twitter.com/mux213
In this video we'll run through the steps to get a basic OpenXR project up and running both for desktop VR and running on a Meta Quest.
Timestamps:
- 2:30 setting up the project
- 7:00 adding Godot XR Tools for locomotion
- 9:40 exporting to Quest
Links:
- godotengine.org/download/windows
- docs.godotengine.org/en/stable/tutorials/vr/index.html
- docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html
- developer.android.com
- wahooney.itch.io/texture-grid-generator
- github.com/GodotVR/godot_openxr
Join this channel to get access to perks:
youtube.com/channel/UCrbLJYzJjDf2p-vJC011lYw/join
Please consider supporting my tutorial through Patreon:
patreon.com/mux213
Follow me on twitter for regular updates:
twitter.com/mux213