@BastiaanOlij
  @BastiaanOlij
Bastiaan Olij | Getting started with Godot and OpenXR @BastiaanOlij | Uploaded January 2022 | Updated October 2024, 3 hours ago.
In this video we'll run through the steps to get a basic OpenXR project up and running both for desktop VR and running on a Meta Quest.

Timestamps:
- 2:30 setting up the project
- 7:00 adding Godot XR Tools for locomotion
- 9:40 exporting to Quest

Links:
- godotengine.org/download/windows
- docs.godotengine.org/en/stable/tutorials/vr/index.html
- docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html
- developer.android.com
- wahooney.itch.io/texture-grid-generator
- github.com/GodotVR/godot_openxr

Join this channel to get access to perks:
youtube.com/channel/UCrbLJYzJjDf2p-vJC011lYw/join

Please consider supporting my tutorial through Patreon:
patreon.com/mux213

Follow me on twitter for regular updates:
twitter.com/mux213
Getting started with Godot and OpenXRGodot XR Community Game Jam July 2024 Theme announcementDev stream 16 - Working on my Godot VR Space gameDev stream 53 - More Drums (Godot VR Dev)GODOT Added rocketsConradConrad Test 20151226Creating a Godot XR game in 12 minutes.Godot OpenVR - Correction on the world scale settingGodot ARKit first testDev stream 14 - Continuing with our Godot VR space shooterGodot Smoke and mirrors part 2 - Part 2: Hiding rooms based on player location

Getting started with Godot and OpenXR @BastiaanOlij

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER