Dev stream 34 - Godot engine development @BastiaanOlij
Dev stream 34 - Godot engine development  @BastiaanOlij
Uploaded February 2021 | Updated September 2026, 6 days ago
As I interrupted my last stream I decided to do an extra one. In this stream we build our on A* implementation to figure out how our character should move to a selected cell. While the movement logic itself still needs to be added we got to a point the A* logic all works.

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Dev stream 34 - Godot engine development

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