Design No Harm: Games And Gamification For Clinical Mental Health | G4C2026 @GamesForChange
Design No Harm: Games And Gamification For Clinical Mental Health | G4C2026  @GamesForChange
Uploaded August 2026 | Updated September 2026, 2 weeks ago
Sam Liberty distills lessons from years of designing and deploying gamified health interventions across clinical and near-clinical settings, from severe mental illness and addiction recovery to postpartum mental health and chronic disease management. He'll focus on what actually happened when systems reached real users and hit the constraints of everyday care.

Speaker:
Sam Liberty, Principal Consultant, Applied Games Unlimited

Recorded at the 2026 Games for Change Festival, "Reimagining Play," July 21 to 22 at The Glasshouse in New York City.

Learn more about Games for Change at www.gamesforchange.org.
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Design No Harm: Games And Gamification For Clinical Mental Health | G4C2026

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