Uploaded August 2026 | Updated September 2026, 2 weeks ago
Most people working in games for good believe that play makes a difference beyond entertainment, but backing that conviction with quantitative evidence is hard and often unaffordable. Too often the field falls back on qualitative data, stories of impact, and the refrain that more research is needed. This session offers firmer evidence: the UN World Food Programme shares evaluation results from a gamified campaign designed to shape students' food choices in primary schools in Cambodia.
Speaker:
Darko Petrovic, Business Development Lead (Gaming, Sport, Media, Entertainment), World Food Programme
Recorded at the 2026 Games for Change Festival, "Reimagining Play," July 21 to 22 at The Glasshouse in New York City.
Learn more about Games for Change at www.gamesforchange.org.
Most people working in games for good believe that play makes a difference beyond entertainment, but backing that conviction with quantitative evidence is hard and often unaffordable. Too often the field falls back on qualitative data, stories of impact, and the refrain that more research is needed. This session offers firmer evidence: the UN World Food Programme shares evaluation results from a gamified campaign designed to shape students' food choices in primary schools in Cambodia.
Speaker:
Darko Petrovic, Business Development Lead (Gaming, Sport, Media, Entertainment), World Food Programme
Recorded at the 2026 Games for Change Festival, "Reimagining Play," July 21 to 22 at The Glasshouse in New York City.
Learn more about Games for Change at www.gamesforchange.org.










