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AKheon | Deadly Premonition (PS3) - Sigourney break outs pt. 2 @AKheon | Uploaded August 2023 | Updated October 2024, 2 hours ago.
Some more results of Sigourney break-outs.

0:00 - Breaking out of phone use. The phone animation is cut short by the Sigourney cutscene. This also stops the save menu from appearing. To note, so far I haven't been able to break out of the save menu using any break-out method; if that somehow became possible, that might be another avenue to blow the game wide open.

There's one known side effect, which is that the phone becomes stuck in York's hands. The effect is only fixed by trying to use a phone a second time or probably going through a loading zone. However, you can't cause too much mayhem with it because the phone is not visible unless you stay within a few meter range of the phone. I wonder if the cord has a preset maximum length? If yes, it's curious that they decided to physically model this part of the phone instead of just making it stretch out infinitely.

1:15 - As expected, you can break out of Lysander's shop to take the menu with you anywhere. Since you can have access to a few different type of cutscenes from this menu, you could certainly use it as a method of break-out in its own right - probably most comparable to gas station break-out. But so far I have ruled this out of my testing because it's not a priority.

Unfortunately, my attempt to redo Sigourney side-quest with the shop menu open was ruined by the fact that choosing to "show list" at the start of the side quest overlaps the Lysander shop menu and Pause-menu, which crashes the game.

2:25 - Vending machine break-out is pretty much the same idea. You get to take the vending machine menu with you. It seems that you can't do a very strong break-out with just a regular vending machine. But I can't say for sure if purchasing items at the wrong time might do something interesting (like overlapping a shop item message while you're already picking up a quest item or something?).

3:32 - Some Sigourney tests in Chapter 15. This is where I discovered that it's possible to escape from the graveyard sequence using Sigourney; please look at the video "day/night cycle glitch" for that.

In this first clip I simply enter the graveyard intro cutscene with Sigourney to cause some funny looking effects. The path leading to the red trees is free of enemies as long as the overlapped cutscene is continuing, but it's not much of a time saving tactic since this is such a short section.

5:06 - I tested breaking out of a regular NPC dialogue. Unvoiced dialogue lines like this are untimed and they essentially pause the game indefinitely. However, some dialogue lines force them to close regardless, so that the cutscene can continue. Perhaps this mainly happens with two-part dialogue lines. At the end, you can take a dialogue line with you, and closing it would probably be (again) a new break-out tactic in its own right, but its specific use or scope hasn't been tested for now.

6:06 - breaking out of an enemy grab with Sigourney. The grab sequence doesn't fully interrupt. York's animation resets but the grab itself keeps on going. You can no longer wiggle to get out of the grab, which means that York is doomed to a game over afterwards.
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Deadly Premonition (PS3) - Sigourney break outs pt. 2 @AKheon

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