Uploaded June 2021 | Updated September 2026, 1 day ago
My best score run of the 3rd entry in the Darius arcade series
(fifth in general) developped by Taito and released in 1994 on F3 System.
The game bring some change to gameplay adding smart bombs (black hole)
and the possibility to capture midbosses by shooting to a sphere in their body but without killing them (very important for scoring).
Difficulty rank is pretty much determined by the strengh of main shot
so is a good idea to not max power until final stage , also max shot
is weaker than the previous level and not good for destroying boss
parts (another very important source of score).
In this run i followed the route ACEHLQV without dying or bombing,
the final bonus for remaining lives and bomb is huge,
unfortunately i damaged too much the final boss and i lost around 150K.
The graphic is very good thanks to the F3 system but what really stand off in the game is the super good OST from Zuntata (house band in Taito)
full of original tracks with genre mixes like opera choirs and techno.
I played on Wolfmame 0.219 in June 2021 with 30Hz autofire.
00:00:00 Title
00:00:24 Zone A
00:02:05 Boss A (Golden Ogre)
00:02:41 Zone C
00:04:17 Boss C (King Fossil)
00:06:03 Zone E
00:07:50 Boss E (Electric Fan)
00:09:08 Zone H
00:10:31 Boss H (Neon Light Illusion)
00:11:27 Zone L
00:13:31 Boss L (Double Dealer)
00:15:14 Zone Q
00:17:01 Boss Q (Deadly Crescent)
00:18:48 Zone V
00:20:30 Boss V (Risk Storage)
00:23:57 Ending + Credits
My best score run of the 3rd entry in the Darius arcade series
(fifth in general) developped by Taito and released in 1994 on F3 System.
The game bring some change to gameplay adding smart bombs (black hole)
and the possibility to capture midbosses by shooting to a sphere in their body but without killing them (very important for scoring).
Difficulty rank is pretty much determined by the strengh of main shot
so is a good idea to not max power until final stage , also max shot
is weaker than the previous level and not good for destroying boss
parts (another very important source of score).
In this run i followed the route ACEHLQV without dying or bombing,
the final bonus for remaining lives and bomb is huge,
unfortunately i damaged too much the final boss and i lost around 150K.
The graphic is very good thanks to the F3 system but what really stand off in the game is the super good OST from Zuntata (house band in Taito)
full of original tracks with genre mixes like opera choirs and techno.
I played on Wolfmame 0.219 in June 2021 with 30Hz autofire.
00:00:00 Title
00:00:24 Zone A
00:02:05 Boss A (Golden Ogre)
00:02:41 Zone C
00:04:17 Boss C (King Fossil)
00:06:03 Zone E
00:07:50 Boss E (Electric Fan)
00:09:08 Zone H
00:10:31 Boss H (Neon Light Illusion)
00:11:27 Zone L
00:13:31 Boss L (Double Dealer)
00:15:14 Zone Q
00:17:01 Boss Q (Deadly Crescent)
00:18:48 Zone V
00:20:30 Boss V (Risk Storage)
00:23:57 Ending + Credits



![ZeroRanger (Normal Mode) 1CC [Type B I-III-VI]
Clear of this fantastic shmup developed by System Erasure
and realesed on Steam in 2018.
Game is a vertical shmup (with some horizontal section) with a palette
composed by only four color (green, orange, black and white),
full of reference to other famous shmup like Gradius, R-type, Cho Ren Sha
and many others but the most distinctive feature is the story mode
that must be completed to unlock the full game, no spoiler on that.
Gameplay is various and dynamic thanks to the adaptive rank system
and a lot of selectable weapon to choose from, unlocked throughout the game,
that give flexibility in dealing with stages and bosses.
Scoring is based mostly on chaining enemies to keep a high multiplier,
easy in the first stages but require an heavy routing later on.
I played more survival than scoring but i did well enough (apart from a very bad stage 1.4)
to earn the ZeroRanger achivement, basically i did all challenge in one run,
so im pretty satisfied.
00:00:00 Intro
00:01:00 Stage 1.1
00:01:58 Arc Adder
00:02:30 Boss 1 (Catastrophe)
00:03:23 Stage 1.2
00:05:24 Artypo
00:06:54 Boss 2 (2nd Apocalypse)
00:07:59 Stage 1.3
00:11:13 Midboss + ZeroRanger form
00:12:18 Boss 3 (Big Zan)
00:14:42 Stage 1.4
00:22:06 Boss 4 (G.u.a.r.d.i.a.n.) bossrush
00:26:56 Stage 2.1
00:27:54 Arc Adder
00:28:31 Boss 5 (Catastrophe + 2nd form)
00:29:51 Stage 2.2
00:31:53 Artypo
00:33:34 Boss 6 (2nd Apocalypse + Onion)
00:35:29 Stage 2.3
00:39:11 Boss 7 (Grapefruit)
00:41:01 Stage 2.4
00:42:50 Final boss (Great Oppressor)
00:46:46 Escape
00:48:48 Mission complete + Credits ZeroRanger (Normal Mode) 1CC [Type B I-III-VI]](https://i.ytimg.com/vi/d5nsK6edFOE/mqdefault.jpg)






