Custom Weapons in a NeoFPS Unity First Person Shooter | #Unity #GameDev #Tutorial @WizardsCode
Custom Weapons in a NeoFPS Unity First Person Shooter | #Unity #GameDev #Tutorial  @WizardsCode
Uploaded July 2020 | Updated September 2026, 1 day ago
The 3rd part of a tutorial series creating a first person shooter in Unity. This video focuses on the look and feel of the game adding custom weapons to the NeoFPS controller and some visual and sound effects. Click 'Read More' to see an index to the video.

The goal is to build a fully playable game in under 3 hours* using assets from the Unity Asset store.

We built the environment in the first video and the AI enemies in the second, so be sure to check that out first ( youtu.be/1LiOkdY3FOo and youtu.be/1od07ivihyA ).

Subscribe to get notifications of new videos in the series and leave a comment about what you would like to see me do as I develop this game.

All assets in this video are linked from bit.ly/ZombieSewerAssets

00:00 Introduction
01:01 Add Volumetric Fog and Mist
03:21 Add Zombie Sound Effects
04:34 Maksim Bugrimov Animated Hands and Weapons
05:24 Create weapons testing scene
06:27 NeoFPS documentation and tutorials
07:00 Create our new gun
10:20 Create weapon animation controller
14:53 Configure the weapon modules
19:45 Add to the player inventory and debug a few issues
23:10 Summary
23:46 Sneak peak at the next video

Need free Unity assets? Here are some of the best: bit.ly/BestFreeUnityAssets

And here's a bunch of good, but under $10, Unity assets: bit.ly/BestUnityAssetsUnder10

Don't forget to subscribe: bit.ly/WizardsCodeSubscribe

Comments encouraged, including constructive criticism - help me improve.
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Custom Weapons in a NeoFPS Unity First Person Shooter | #Unity #GameDev #Tutorial

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