Procedural Placement of Trees in Unity @WizardsCode
Procedural Placement of Trees in Unity  @WizardsCode
Uploaded December 2022 | Updated September 2026, 2 hours ago
A quick overview of how to place trees and game objects procedurally on a Unity terrain. This tutorial creates a basic procedural placement tool that uses a noise map, height and steepness rules and a touch of randomness to place your trees. Using the techniques in this tutorial you will be able to place a variety of objects quickly and easily.

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Terrain Wizard asset is a must have for anyone who wants to generate procedural but predictable terrains. bit.ly/TerrainWizard

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The Messy Code on Twitch: twitch.tv/themessycoder
Flickering Lights gist.github.com/SorraTheOrc/496e2abacbe2d2bde661b55af71add92

Comments encouraged, including constructive criticism - help me improve.

#madewithunity #unity3d #gamedev
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Procedural Placement of Trees in Unity

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