Adding Points of Interest to a Gaia Terrain in Unity | #Unity #GameDev #Tutorial @WizardsCode
Adding Points of Interest to a Gaia Terrain in Unity | #Unity #GameDev #Tutorial  @WizardsCode
Uploaded September 2019 | Updated September 2026, 12 hours ago
There are plenty of videos out there that show you how to create great Unity terrains. They use techniques that, frankly, are beyond me. I'm no artist. If this sounds like you then this series is for you.

In this series of videos I'll show you how you can create great terrains for demo's, prototypes and pleasure. I'll show you some of the tools from the Unity Asset Store that mean even non-artists can get good results.


If you are an artist, but are new to Unity terrain generation you will still get value from this series as all of these tools have been selected for their utility to real artists too.

In this second episode we will use Procedural Worlds Gaia to make our terrain more interesting by adding Points of Interest, such as farms, villages and rock clusters. The whole process will take less than 5 minutes.

Asset Store Links:

Procedural Worlds, Gaia: bit.ly/UnityGaiaAsset

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Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate "
youtube.com/watch?v=ddQgLj8IxSY
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Adding Points of Interest to a Gaia Terrain in Unity | #Unity #GameDev #Tutorial

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