Recording a Unity3D Cut Scene / Movie Using Unity Recorder | #Unity #GameDev #Tutorial @WizardsCode
Recording a Unity3D Cut Scene / Movie Using Unity Recorder | #Unity #GameDev #Tutorial  @WizardsCode
Uploaded September 2019 | Updated September 2026, 1 day ago
In this ninth episode we will use the fly through previously created to record a high definition video at 60 frames per second. We'll use a free asset from Unity called Unity Recorder.

As noted by Bubble Image Ltd in the comments you will need some kind of controller on your camera to reproduce this video precisely. There are a few scripts out there that world suffice, such as wiki.unity3d.com/index.php/FlyCam_Extended.

This series of videos explores how you can create great terrains for your games and show reels. I'll show you some of the tools from the Unity Asset Store that mean even non-artists, like me, can get amazing results, while real artists can get breathtaking results.

Full list of videos in this series: bit.ly/UnityTerrainsPlaylist

Asset Store Links:

Procedural Worlds, Gaia: bit.ly/UnityGaiaAsset
Procedural Worlds, Pegasus: bit.ly/UnityPegasusAsset
Procedural Worlds, Complete Terrain Shader: bit.ly/UnityCTS2019

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Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate "
youtube.com/watch?v=ddQgLj8IxSY
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Recording a Unity3D Cut Scene / Movie Using Unity Recorder | #Unity #GameDev #Tutorial

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