Devlog #6 - Sewer Zombies | AI and Environment Improvements @WizardsCode
Devlog #6 - Sewer Zombies | AI and Environment Improvements  @WizardsCode
Uploaded August 2020 | Updated September 2026, 5 hours ago
This video takes a quick tour of the latest AI and environment improvements in my Sewer Zombie FPS game. The game started life as a quick series demonstrating NeoFPS, a first person shooter asset, in Unity. After completing a prototype in under three hours I decided it was worth continuing. At this point we are nearing a first alpha release.

In this video we introduce Node Canvas for the AI and Real Ivy for some environment sizzle. I go fast in these videos, leave a comment if there is an aspect you want a full tutorial on (no promises, but if you don't ask you won't get).

00:00 Intro gameplay
00:47 Node Canvas - bit.ly/NodeCanvas
01:11 Artificial Intelligence (AI) gameplay overview
02:07 Health Packs
02:24 Still have some bugs!
02:31 AI Weapon Updates
03:01 Real Ivy - bit.ly/RealIvy
03:27 Outro gameplay

List of Assets used in this game: bit.ly/ZombieSewerAssets

Need free Unity assets? Here are some of the best: bit.ly/BestFreeUnityAssets

And here's a bunch of good, but under $10, Unity assets: bit.ly/BestUnityAssetsUnder10

Don't forget to subscribe: bit.ly/WizardsCodeSubscribe

Comments encouraged, including constructive criticism - help me improve.
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Devlog #6 - Sewer Zombies | AI and Environment Improvements

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