Terrain Wizard Quick Start | Unity Procedural Terrain @WizardsCode
Terrain Wizard Quick Start | Unity Procedural Terrain  @WizardsCode
Uploaded November 2022 | Updated September 2026, 12 hours ago
Terrain Wizard is probably the easiest way to procedurally create a terrain in Unity while maintaining a significant amount of control on the final output. This video will show you how to get started with just a few clicks and then dive deeper into some of the controls available to you.

Get Terrain Wizard today from the Unity Asset Store: bit.ly/WizardsCodeAssets

00:00 Terrain Wizard Quick Start
00:10 Create Your First Terrain
01:18 Global Adjustments to the Generated Terrain
01:49 Procedurally Applying Textures Only
02:14 Editing With Standard Terrain Tools
02:54 Manually Painting All (or some) Textures At Once
04:06 Taking Control with Stamps
10:38 Outro

Craft Unity Terrains using our procedural generation tool.

Many people ask me how to make a terrain in unity. There are many ways, this is probably the fastest and is ideal for getting to a playable terrain as fast as possible. Since it is fully integrated into the Unity Terrain Tools you can fine tune the generated terrain with ease.

From Concept to Playtest in Minutes


Terrain Wizard is a Unity Asset that integrates with Unity's own Terrain Tools, and is used to rapidly prototype terrains that conform to an manually created design layout. The advantage of Terrain Wizard is that it uses a combination of procedural and manual generation, allowing designers to create detailed and immersive environments in a more efficient manner. You can generate hundreds of terrains within minutes, select the best and get them into playtesting fast.


Starting from a simple map of the intended game level, Terrain Wizard's procedural generation algorithms can create an interesting and engaging terrain that maintains the overall shape of the level design. This allows designers to quickly and easily create complex and detailed terrain, without the need for labor-intensive manual design.


Additionally, Terrain Wizard is integrated with Unity's Terrain Tools, which allows designers to easily edit and modify the terrain using Unity's built-in tools. This can provide designers with a high level of control and flexibility, allowing them to fine-tune the terrain to create the desired gameplay experience based on play testing of the level in game.


Overall, the advantages of Terrain Wizard are that it allows for the quick and easy creation of detailed and immersive terrain, while also providing designers with a high level of control and flexibility.


Come and check us out on Discord if you have questions after reading below.


No Tools in Your Way


Using Terrain Wizard you will have your first fully textured terrain within seconds of installing. You will be customizing the terrain layout within minutes. You will find that Terrains created with Terrain Wizard can then be fine tuned using any other Unity Terrain editing tools. In fact, Terrain Wizard focuses on enhancing and complementing the latest generation of built in Unity Terrain Tools. The UI for Terrain Wizard is built into the same UI as all the other Unity Terrrain Tools. There's no separate workflow to learn.


Everything in the Box


Terrain Wizard includes everything you need to start building terrains, including a number of sample biomes, 4k textures, stamps and terrain masks. As a bonus there are some easy to apply sky and lighting settings. Everything you see in the images and videos is included.


A simple Workflow


Terrain Wizard provides a lot of control over the procedural terrain generation process. By leveraging a simple mask and stamping system you can significantly change the structure of your terrain while maintaining the overall shape. Below is a brief overview, you can find the full documentation online.


For ease of use we have divided the user experience into three "layers" of increasing complexity:


"Get me going, now" offers just two fields and a button. Click the button and you get a terrain, click again and you will get a similar but unique terrain. Each terrain is lovingly textured with a range of 4K textures to get you started. You can easily change out the Biome and/or the Terrain Mask in order to generate a completely different terrain.


"Let me tweak a little" allows you to control the generation process at a global level. This means you can change the overall height, steepness and general "feel" of the terrain. Using 3 additional settings and 4 generation buttons you have signficiant control over the final result.But it doesn't stop there.


"I know what I want, help me get it" exposes advanced controls, right down to the rules that apply texturing. We use standard Unity Terrain Tool brushes and masks. There is no new system to learn when moving between Terrain Wizard and the hand crafting tools used by Level Designers and artists. Terrain Wizard tools can even be used in manual mode to augment the existing Unity Terrain Tools.
Terrain Wizard Quick Start | Unity Procedural TerrainUnity Quick Tip | Rapid Grey Box Scene DesignControlling the timing of a Cut Scene with Unity Timeline | #Unity #GameDev #TutorialRecording a Unity3D Cut Scene / Movie Using Unity Recorder | #Unity #GameDev #TutorialStream: Experimenting with Unity, CiDy 2 and 3D Forge Village ExteriorsFPS Prototype Sewer Zombies  | #Unity #GameDev #PrototypeCreate a Forest in Unity | Gaia and Tropical Forrest Pack (Part 3 of 5) | #Unity #GameDev #TutorialSpeed Build: Unity Level / Terrain | Mega Mountains, Gaia, EnviroAdding wildlife to Unity Terrain with Crux and Emerald AI | #Unity #GameDev #TutorialSpeed Build: Terrain level design for game prototyping in Unity | #Unity #GameDevCreate an Animated Crowd of UMA Characters | Unity Multipurpose Avatar | #Unity #GameDev #TutorialDevlog #6 - Sewer Zombies | AI and Environment Improvements
Wizards Code |

Terrain Wizard Quick Start | Unity Procedural Terrain

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER