Controlling the timing of a Cut Scene with Unity Timeline | #Unity #GameDev #Tutorial @WizardsCode
Controlling the timing of a Cut Scene with Unity Timeline | #Unity #GameDev #Tutorial  @WizardsCode
Uploaded September 2019 | Updated September 2026, 5 hours ago
In this twelfth video of the Unity Terrain series we will ensure that our Warlock starts his walk on part at the optimal time to come into the camera shot. We will use Unity Timeline to achieve this. At the end of the video our Warlock's cameo role will be complete.

00:00 Intro
00:24 Create the Timeline
02:24 Using Timeline to enable actors
05:24 Fine tune the camera shot

This series of videos explores how you can create great terrains for your games and show reels. I'll show you some of the tools from the Unity Asset Store that mean even non-artists, like me, can get amazing results, while real artists can get breathtaking results.

Full list of videos in this series: bit.ly/UnityTerrainsPlaylist

Asset Store Links:

Procedural Worlds, Gaia: bit.ly/UnityGaiaAsset
Procedural Worlds, Pegasus: bit.ly/UnityPegasusAsset
Procedural Worlds, Complete Terrain Shader: bit.ly/UnityCTS2019
Procedural Worlds, Ambient Skies: bit.ly/AmbientSkies
The Warlock (Mister Necturus): bit.ly/UnityWarlock

Link Maker: assetstore.unity3d.com/en/#!/linkmaker/1101l866w

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Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate "
youtube.com/watch?v=ddQgLj8IxSY
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Controlling the timing of a Cut Scene with Unity Timeline | #Unity #GameDev #Tutorial

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