Uploaded September 2019 | Updated September 2026, 7 hours ago
In this twelfth video of the Unity Terrain series we will ensure that our Warlock starts his walk on part at the optimal time to come into the camera shot. We will use Unity Timeline to achieve this. At the end of the video our Warlock's cameo role will be complete.
00:00 Intro
00:24 Create the Timeline
02:24 Using Timeline to enable actors
05:24 Fine tune the camera shot
This series of videos explores how you can create great terrains for your games and show reels. I'll show you some of the tools from the Unity Asset Store that mean even non-artists, like me, can get amazing results, while real artists can get breathtaking results.
Full list of videos in this series: bit.ly/UnityTerrainsPlaylist
Asset Store Links:
Procedural Worlds, Gaia: bit.ly/UnityGaiaAsset
Procedural Worlds, Pegasus: bit.ly/UnityPegasusAsset
Procedural Worlds, Complete Terrain Shader: bit.ly/UnityCTS2019
Procedural Worlds, Ambient Skies: bit.ly/AmbientSkies
The Warlock (Mister Necturus): bit.ly/UnityWarlock
Link Maker: assetstore.unity3d.com/en/#!/linkmaker/1101l866w
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Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate "
youtube.com/watch?v=ddQgLj8IxSY
-~-~~-~~~-~~-~-
In this twelfth video of the Unity Terrain series we will ensure that our Warlock starts his walk on part at the optimal time to come into the camera shot. We will use Unity Timeline to achieve this. At the end of the video our Warlock's cameo role will be complete.
00:00 Intro
00:24 Create the Timeline
02:24 Using Timeline to enable actors
05:24 Fine tune the camera shot
This series of videos explores how you can create great terrains for your games and show reels. I'll show you some of the tools from the Unity Asset Store that mean even non-artists, like me, can get amazing results, while real artists can get breathtaking results.
Full list of videos in this series: bit.ly/UnityTerrainsPlaylist
Asset Store Links:
Procedural Worlds, Gaia: bit.ly/UnityGaiaAsset
Procedural Worlds, Pegasus: bit.ly/UnityPegasusAsset
Procedural Worlds, Complete Terrain Shader: bit.ly/UnityCTS2019
Procedural Worlds, Ambient Skies: bit.ly/AmbientSkies
The Warlock (Mister Necturus): bit.ly/UnityWarlock
Link Maker: assetstore.unity3d.com/en/#!/linkmaker/1101l866w
-~-~~-~~~-~~-~-
Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate "
youtube.com/watch?v=ddQgLj8IxSY
-~-~~-~~~-~~-~-

![Stream: Experimenting with Unity, CiDy 2 and 3D Forge Village Exteriors
This is a roughly edited version of a live stream experimenting with CiDy2 to make a city with 3D Forge Village Exterior kit. In this video I create a theme for CiDy using 3D Forge. In later streams I added traffic and pedestrians.
Assets Used in this video (affiliate links):
CiDy2 for City Generation: https://bit.ly/CiDyUnity
3D Forge Village Exterior Kit: http://bit.ly/Unity3DForge
Doing some live Unity coding, in a live stream so it has all the errors too - watch on double speed. Let me know in the comments if this is useful - Ill continue doing edited videos, but do these help too?
In these streams I play around with ideas for my game development work. Often mucking about with new Unity Assets to see what I can do with them. Come and join me, if you are thinking about buying the asset ask me if it can do [whatever you need]... lets experiment together.
Need free Unity assets? Here are some of the best: http://bit.ly/BestFreeUnityAssets
And heres a bunch of good, but under $10, Unity assets: http://bit.ly/BestUnityAssetsUnder10
Dont forget to subscribe: http://bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve. Stream: Experimenting with Unity, CiDy 2 and 3D Forge Village Exteriors](https://i.ytimg.com/vi/vR07esmLcMs/mqdefault.jpg)








![Stream: Making a Gaia Biome using Nature Manufacture Assets : Unity 3D
I need a new biome using Nature Manufacture assets for Gaia, so I figured Id do it on stream. The chapters below will help you find the useful stuff:
0:00:00 Create a Gaia Terrain with World Designer
0:04:08 Create the Base Texture Spawner
0:22:28 Create Lowland Trees Spawner
0:45:37 Adding an AI driven camera
0:48:32 Adding young trees
0:54:56 Create the Grass Spawner (including Excluding Grass from Under Trees)
1:14:41 Create the Highland Trees Spawner
1:52:58 Create the Bushes Spawner
2:23:30 The big CRASH!!!! (nothing useful after this)
Sensor Toolkit: https://bit.ly/SensorTookit
Gaia Pro 2021: https://bit.ly/GaiaPro2021
Nature Manufacture Forest Environment: https://bit.ly/ForestEnvironment
Nature Manufacture Meadow Environment: https://bit.ly/MeadowEnviro
Nature Manufacture Mountain Environment: https://bit.ly/MountainEnvironment
Doing some live Unity work. This is a live stream so it has all the errors and mis-steps along the way, let me know in chat (or comments after the stream) if this is useful. Ill carry on doing edited tutorials, but these are much faster to produce ;-)
In these streams I play around with ideas for my game development work. Often mucking about with new Unity Assets to see what I can do with them. Come and join me, if you are thinking about buying the asset ask me if it can do [whatever you need]... lets experiment together.
Need free Unity assets? Here are some of the best: http://bit.ly/BestFreeUnityAssets
And heres a bunch of good, but under $10, Unity assets: http://bit.ly/BestUnityAssetsUnder10
Dont forget to subscribe: http://bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve. Stream: Making a Gaia Biome using Nature Manufacture Assets : Unity 3D](https://i.ytimg.com/vi/zXmsQFDhY6g/mqdefault.jpg)