Sewer Zombies | Procedural Levels |  | #Unity #GameDev #Prototype @WizardsCode
Sewer Zombies | Procedural Levels |  | #Unity #GameDev #Prototype  @WizardsCode
Uploaded August 2020 | Updated September 2026, 3 days ago
The 4th part of my DevLog series creating a first person shooter in Unity. In this video we focus on building procedural levels using Dungeon Architect. Click 'Read More' to see an index to the video.

This video series is creating an FPS as fast as possible using assets from the asset store (list of assets here bit.ly/ZombieSewerAssets). In the earlier videos we made a fully playable prototype level in less than 3 hours. Now the work is starting on making the prototype a proper game. If you haven't seen the earlier videos then you might want to view the playlist first youtube.com/playlist?list=PL6pqvWkvTOzTe9411EoeRbkcM_mvUK5lv

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00:00 Introduction
00:33 Dungeon Architect Flow Graph (Dungeon Architect : bit.ly/DungeonArchitect)
02:31 Dungeon Architect Theme (Tile a Dungeon - Sewer Kit : bit.ly/TaDSewerKit)
04:02 Fire in the torches, incl. flickering lights script
05:17 Improving the Volumetric Fog and Mist (Volumetric Fog and Mist - bit.ly/FogAndMist)
06:20 Game Play

Need free Unity assets? Here are some of the best: bit.ly/BestFreeUnityAssets

And here's a bunch of good, but under $10, Unity assets: bit.ly/BestUnityAssetsUnder10

Don't forget to subscribe: bit.ly/WizardsCodeSubscribe

Comments encouraged, including constructive criticism - help me improve.
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Sewer Zombies | Procedural Levels | | #Unity #GameDev #Prototype

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