Uploaded August 2020 | Updated September 2026, 3 weeks ago
Learn how to apply animations to a character and make them playable in the latest installment of our Character Animation Pipeline tutorial series, hosted by Roman Perezogin, one of our Junior Technical Designers.
CRYENGINE Tutorial- Character Pipeline: Making our Character a Playable Character | Taming Mannequin
0:00 - Intro
01:00 - Generation a new solution
01:40 - Opening Game Solution
02:30 - Importing our Animations and Character Tool Check
03:45 - Changing code in Visual Studio
04:05 - Building the game
04:30 - Changing preview file
05:10 - Mannequin setup
06:55 - Root motion resets explained
07:35 - Outro
This video builds on the previous tutorials which show you how to reorient animations and explains how to take those animations and apply them to a character, making them playable.
In less than ten minutes, you are guided step-by-step through the procedure, from setting up an engine solution, importing animations, changing code in Visual Studio to replace a default character with a new one, setting up Mannequin with new animations, and testing the final result – a playable character.
#Animation #Mixamo #PlayerCharacter
New to the series? Get up to speed with your favorite workflow by following the tutorials below:
Part 1: Use 3DS Max to reorient animations for use in CRYENGINE
cryengine.com/news/view/character-pipeline-reorienting-animations-3ds-max
Part 2: Use Maya to reorient animations for use in CRYENGINE
cryengine.com/news/view/character-animation-pipeline-reorienting-animations-in-maya
Part 3: Use Blender to reorient animations for use in CRYENGINE
cryengine.com/news/view/character-animation-pipeline-reorienting-animations-in-blender
Part 4: Export and Import geometry and animation assets with 3DS Max, Maya, and Blender
cryengine.com/news/view/character-animation-pipeline-export-import-assets-with-3ds-max-maya-and-blender
CRYENGINE 3ds Max Utilities v2020:
cryengine.com/marketplace/product/CEMP-1554
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Learn how to apply animations to a character and make them playable in the latest installment of our Character Animation Pipeline tutorial series, hosted by Roman Perezogin, one of our Junior Technical Designers.
CRYENGINE Tutorial- Character Pipeline: Making our Character a Playable Character | Taming Mannequin
0:00 - Intro
01:00 - Generation a new solution
01:40 - Opening Game Solution
02:30 - Importing our Animations and Character Tool Check
03:45 - Changing code in Visual Studio
04:05 - Building the game
04:30 - Changing preview file
05:10 - Mannequin setup
06:55 - Root motion resets explained
07:35 - Outro
This video builds on the previous tutorials which show you how to reorient animations and explains how to take those animations and apply them to a character, making them playable.
In less than ten minutes, you are guided step-by-step through the procedure, from setting up an engine solution, importing animations, changing code in Visual Studio to replace a default character with a new one, setting up Mannequin with new animations, and testing the final result – a playable character.
#Animation #Mixamo #PlayerCharacter
New to the series? Get up to speed with your favorite workflow by following the tutorials below:
Part 1: Use 3DS Max to reorient animations for use in CRYENGINE
cryengine.com/news/view/character-pipeline-reorienting-animations-3ds-max
Part 2: Use Maya to reorient animations for use in CRYENGINE
cryengine.com/news/view/character-animation-pipeline-reorienting-animations-in-maya
Part 3: Use Blender to reorient animations for use in CRYENGINE
cryengine.com/news/view/character-animation-pipeline-reorienting-animations-in-blender
Part 4: Export and Import geometry and animation assets with 3DS Max, Maya, and Blender
cryengine.com/news/view/character-animation-pipeline-export-import-assets-with-3ds-max-maya-and-blender
CRYENGINE 3ds Max Utilities v2020:
cryengine.com/marketplace/product/CEMP-1554
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace





![CRYENGINE Tutorial Special - How to import & set up 3D Apparel [Marvelous Designer]
Learn how to set up a garment in Marvelous Designer, import it into CRYENGINE, and use the engine’s lighting to show it at its best in our tutorial hosted by Roman Perezogin, one of our Junior Technical Designers.
0:00 Introduction
1:36 Asset Overview
2:44 Setting up a garment in Marvelous Designer
3:45 Exporting OBJ
4:24 Import OBJ in CRYENGINE
05:10 Garment in the Viewport
05:50 Lighting Tips
06:35 Advanced Tips
Follow along with the tutorial by downloading our free asset pack, including mannequins, models, and a CRYENGINE-ready scene by visiting the CRYENGINE Marketplace: https://www.cryengine.com/marketplace/product/CEMP-2890
#MarvelousDesigner #HuntContest #AchievedWithCRYENGINE
This tutorial accompanies our Hunt: Showdown 3D Apparel Creation Contest, hosted by Marvelous Designer. Create a garment or outfit for a Legendary Hunter and send us your best screenshot to win prizes in our contest, running until September 15th.
Visit the contest website to find out full details, prizes, and terms and conditions: https://marvelousdesigner.com/event
Visit Marvelous Designer’s website to get a free 30 day trial of the leading realistic cloth making program for 3D artists:
https://www.marvelousdesigner.com/
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace CRYENGINE Tutorial Special - How to import & set up 3D Apparel [Marvelous Designer]](https://i.ytimg.com/vi/Y7WwE8xrkmo/mqdefault.jpg)

![C++ Animations Code: Jumping and Landing - CRYENGINE Summer Academy S1E8 - [Tutorial]
In this episode, Support Engineer Joshua Nuttall introduces you to the simple animation code mechanics used in Breeze. You’ll be shown how to create a simple Jump animation in code. And, as they say, what goes up must come down, so you’ll also be shown how to add a landing animation into the mix, as well as how to create an extendable setup for you to explore with your character. Using the fuel can in Breeze as an example, you’ll also be shown how to animate attachments being added to your character too.
This practical tutorial lasts just under 30 minutes and shows you how to code, set and tweak the parameters for animation, and set idling animations for when no movement is taking place.
00:00 Intro
02:26 Creating Variables
04:32 Reset Animations
05:31 Init Variables
06:44 Initialize
08:13 Reset Event
09:52 Update Animations
19:50 Setting Variables
21:08 Testing Animation
22:05 Attaching fuel to character
26:10 Testing Fuel Attachment
26:50 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#cpp #coding #animations #cryengine C++ Animations Code: Jumping and Landing - CRYENGINE Summer Academy S1E8 - [Tutorial]](https://i.ytimg.com/vi/Ybg3v7X4VJ4/mqdefault.jpg)


