CRYENGINE Tutorial- Character Pipeline: Making our Character a Playable Character | Taming Mannequin @cryengine
CRYENGINE Tutorial- Character Pipeline: Making our Character a Playable Character | Taming Mannequin  @cryengine
Uploaded August 2020 | Updated September 2026, 3 weeks ago
Learn how to apply animations to a character and make them playable in the latest installment of our Character Animation Pipeline tutorial series, hosted by Roman Perezogin, one of our Junior Technical Designers.

CRYENGINE Tutorial- Character Pipeline: Making our Character a Playable Character | Taming Mannequin

0:00 - Intro
01:00 - Generation a new solution
01:40 - Opening Game Solution
02:30 - Importing our Animations and Character Tool Check
03:45 - Changing code in Visual Studio
04:05 - Building the game
04:30 - Changing preview file
05:10 - Mannequin setup
06:55 - Root motion resets explained
07:35 - Outro

This video builds on the previous tutorials which show you how to reorient animations and explains how to take those animations and apply them to a character, making them playable.
In less than ten minutes, you are guided step-by-step through the procedure, from setting up an engine solution, importing animations, changing code in Visual Studio to replace a default character with a new one, setting up Mannequin with new animations, and testing the final result – a playable character.

#Animation #Mixamo #PlayerCharacter

New to the series? Get up to speed with your favorite workflow by following the tutorials below:
Part 1: Use 3DS Max to reorient animations for use in CRYENGINE
cryengine.com/news/view/character-pipeline-reorienting-animations-3ds-max
Part 2: Use Maya to reorient animations for use in CRYENGINE
cryengine.com/news/view/character-animation-pipeline-reorienting-animations-in-maya
Part 3: Use Blender to reorient animations for use in CRYENGINE
cryengine.com/news/view/character-animation-pipeline-reorienting-animations-in-blender
Part 4: Export and Import geometry and animation assets with 3DS Max, Maya, and Blender
cryengine.com/news/view/character-animation-pipeline-export-import-assets-with-3ds-max-maya-and-blender
CRYENGINE 3ds Max Utilities v2020:
cryengine.com/marketplace/product/CEMP-1554

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ

Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.


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CRYENGINE Tutorial- Character Pipeline: Making our Character a Playable Character | Taming Mannequin

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