Coding Adventure: Rendering Fluids @SebastianLague
Coding Adventure: Rendering Fluids  @SebastianLague
Uploaded December 2024 | Updated September 2026, 3 weeks ago
We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too? In this video we'll explore a few different techniques, and also attempt a simple simulation of foam and spray to liven things up!

Support my work (and get early access to new videos and source code) on Patreon or Nebula
* Patreon: patreon.com/SebastianLague
* Nebula: go.nebula.tv/sebastianlague

Source Code:
* GitHub: github.com/SebLague/Fluid-Sim

Check out my other fluid simulation videos:
youtube.com/playlist?list=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C

Credits and References:
* Screen Space Fluid Rendering: developer.download.nvidia.com/presentations/2010/gdc/Direct3D_Effects.pdf
* Foam, Spray and Bubbles: cg.informatik.uni-freiburg.de/publications/2012_CGI_sprayFoamBubbles.pdf
* Reflections and Refractions: https://graphics.stanford.edu/courses/cs148-10-summer/docs/2006--degreve--reflection_refraction.pdf
* Music: raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Coding-Adventures/FluidRendering

Chapters:
0:00 Intro
0:27 Marching Cubes
05:58 Raymarching
10:40 Refract, Reflect, Fresnel
13:35 More Raymarching
18:28 A Simple Environment
20:40 Testing the Raymarched Fluid
25:03 Screen Space Technique: Depth Map
28:35 Simple Smoothing
33:42 Surface Smoothing
36:44 Rendering the Fluid
42:02 Spray, Foam, and Bubbles
55:12 Testing the Screen Space Fluid
57:22 Outro
Coding Adventure: Rendering FluidsComplex Behaviour from Simple Rules: 3 SimulationsAlgorithms Explained – minimax and alpha-beta pruningCoding Adventure: Procedural Moons and PlanetsIntroduction to Game Development (E07: vectors)RPG graphics E03: Weight painting [Blender][Unity] 2D Curve Editor (E03: closed path and auto-controls)Introduction to Game Development (E08: movement)[Unity] 2D Curve Editor (E02: adding and moving points)Unity Create a Game Series (E06. enemy attacks)Blender Character Creation (E01: Introduction)Polishing and Releasing My Tiny Geography Game
Sebastian Lague |

Coding Adventure: Rendering Fluids

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER