Coding Adventure: Improving my Rubiks Cube Solver @SebastianLague
Coding Adventure: Improving my Rubiks Cube Solver  @SebastianLague
Uploaded June 2026 | Updated September 2026, 2 weeks ago
Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables.

Links:
Support my work (and get early access to new projects): patreon.com/SebastianLague
Source code: github.com/SebLague/Rubiks-Cube
Previous Rubik's cube video: youtu.be/fy0HRViXZnE
Resources and credits:
kociemba.org/cube.htm
en.wikipedia.org/wiki/Optimal_solutions_for_the_Rubik%27s_Cube
Music: raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Coding-Adventures/Rubiks2.txt

Chapters:
00:00 Intro
00:23 Cross
02:06 F2L
05:40 OLL
08:00 PLL
09:57 Domino Reduction
14:41 Iterative Deepening
16:10 IDA*
18:26 Prune Tables
22:52 Multi-Search
25:11 Final Results
26:11 Raytracing?
Coding Adventure: Improving my Rubiks Cube SolverIntroduction to Game Development (E05: operators and if statements)[C#] Delegates and Events (E01: delegates)Introduction to Game Development (E11: prefabs and instantiation)[Unity] Procedural Planets (E04: multiple noise filters)Simulating 256 Bytes of RAMGamedev Maths: point in triangleUnity Create a Game Series (E12. finishing the map generator)How Do Computers Remember?Introduction to Game Development (E19: arrays and lists)Kinematic Equations (E03: ball problem)Procedural Landmass Generation (E20: refactoring 2/2)
Sebastian Lague |

Coding Adventure: Improving my Rubik's Cube Solver

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