Uploaded June 2026 | Updated September 2026, 2 weeks ago
Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables.
Links:
Support my work (and get early access to new projects): patreon.com/SebastianLague
Source code: github.com/SebLague/Rubiks-Cube
Previous Rubik's cube video: youtu.be/fy0HRViXZnE
Resources and credits:
kociemba.org/cube.htm
en.wikipedia.org/wiki/Optimal_solutions_for_the_Rubik%27s_Cube
Music: raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Coding-Adventures/Rubiks2.txt
Chapters:
00:00 Intro
00:23 Cross
02:06 F2L
05:40 OLL
08:00 PLL
09:57 Domino Reduction
14:41 Iterative Deepening
16:10 IDA*
18:26 Prune Tables
22:52 Multi-Search
25:11 Final Results
26:11 Raytracing?
Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables.
Links:
Support my work (and get early access to new projects): patreon.com/SebastianLague
Source code: github.com/SebLague/Rubiks-Cube
Previous Rubik's cube video: youtu.be/fy0HRViXZnE
Resources and credits:
kociemba.org/cube.htm
en.wikipedia.org/wiki/Optimal_solutions_for_the_Rubik%27s_Cube
Music: raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Coding-Adventures/Rubiks2.txt
Chapters:
00:00 Intro
00:23 Cross
02:06 F2L
05:40 OLL
08:00 PLL
09:57 Domino Reduction
14:41 Iterative Deepening
16:10 IDA*
18:26 Prune Tables
22:52 Multi-Search
25:11 Final Results
26:11 Raytracing?

![[C#] Delegates and Events (E01: delegates)
In this two-part series well be looking at delegates and events.
This episode covers how delegates can be used to pass methods as arguments into other methods. It also very briefly touches on lambda expressions.
The next episode can be found here:
https://www.youtube.com/watch?v=TdiN18PR4zk
If youd like to translate this video, you can do so here: http://www.youtube.com/timedtext_video?ref=share&v=G5R4C8BLEOc
If youd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: https://www.patreon.com/SebastianLague
Or a once-off donation through PayPal:
http://bit.ly/SupportGamedevTutorials [C#] Delegates and Events (E01: delegates)](https://i.ytimg.com/vi/G5R4C8BLEOc/mqdefault.jpg)

![[Unity] Procedural Planets (E04: multiple noise filters)
In this episode well add support for having multiple noise filters, and create a new noise filter for producing ridge-like terrain.
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
Editor scripts:
https://github.com/SebLague/Procedural-Planets/tree/master/Procedural%20Planet%20Hide%20Editor
Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague [Unity] Procedural Planets (E04: multiple noise filters)](https://i.ytimg.com/vi/H4g-TC__cvg/mqdefault.jpg)






