Simulating 256 Bytes of RAM @SebastianLague
Simulating 256 Bytes of RAM  @SebastianLague
Uploaded April 2025 | Updated September 2026, 2 weeks ago
Let’s try building a whopping 256 bytes of random access memory (inside a digital logic simulation).

This is part 5 of my journey to explore the basics of how computer’s work. If you’d like to watch the other episodes, you can find the full playlist here:
youtube.com/playlist?list=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq&si=tYFx249Y6Nufctdb

The simulation program is in a slightly rough and unstable state as I’m developing it as I go, but if you’d like to try it out, the latest version (and source code) is available over here:
sebastian.itch.io/digital-logic-sim
github.com/SebLague/Digital-Logic-Sim

If you’d like to support me in creating more videos, consider becoming a patron of the channel:
patreon.com/c/SebastianLague

This series was largely inspired by the 8-bit breadboard computer series by @BenEater (so be sure to check that out if you haven’t already)!

Image and music credits:
raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Digital-Logic-Sim/ram-credits.txt

Chapters:
00:00 Intro and a New Simulation
01:50 A Grid of Latches
03:12 Decoder
04:42 1-Bit Memory Cell
06:42 Rambling about Dynamic and Static Memory
08:46 16 Bits of Memory
11:41 Surprise Inspection
12:16 256 Bits of Memory
14:28 Asynchronous RAM
18:02 A Brief Note Concerning Caches
19:00 Synchronous RAM
22:28 Equality Chip
23:28 The Final Test
24:37 A Trip Down Memory Lane
Simulating 256 Bytes of RAMGamedev Maths: point in triangleUnity Create a Game Series (E12. finishing the map generator)How Do Computers Remember?Introduction to Game Development (E19: arrays and lists)Kinematic Equations (E03: ball problem)Procedural Landmass Generation (E20: refactoring 2/2)Gamedev Maths: distance from point to lineRPG graphics E05: Run animation [Blender]Introduction to Game Development (E03: Unity overview)[Unity 5] Object Pooling Tutorial[Unity] Procedural Planets (E02 settings editor)
Sebastian Lague |

Simulating 256 Bytes of RAM

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