Uploaded March 2016 | Updated September 2026, 2 weeks ago
Welcome to episode five of this introduction to game development in Unity with C#.
In this episode we look at arithmetic, relational and logical operators, as well as how to construct if-else statements.
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
Welcome to episode five of this introduction to game development in Unity with C#.
In this episode we look at arithmetic, relational and logical operators, as well as how to construct if-else statements.
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
![[C#] Delegates and Events (E01: delegates)
In this two-part series well be looking at delegates and events.
This episode covers how delegates can be used to pass methods as arguments into other methods. It also very briefly touches on lambda expressions.
The next episode can be found here:
https://www.youtube.com/watch?v=TdiN18PR4zk
If youd like to translate this video, you can do so here: http://www.youtube.com/timedtext_video?ref=share&v=G5R4C8BLEOc
If youd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: https://www.patreon.com/SebastianLague
Or a once-off donation through PayPal:
http://bit.ly/SupportGamedevTutorials [C#] Delegates and Events (E01: delegates)](https://i.ytimg.com/vi/G5R4C8BLEOc/mqdefault.jpg)

![[Unity] Procedural Planets (E04: multiple noise filters)
In this episode well add support for having multiple noise filters, and create a new noise filter for producing ridge-like terrain.
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
Editor scripts:
https://github.com/SebLague/Procedural-Planets/tree/master/Procedural%20Planet%20Hide%20Editor
Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague [Unity] Procedural Planets (E04: multiple noise filters)](https://i.ytimg.com/vi/H4g-TC__cvg/mqdefault.jpg)







