[Unity] Procedural Planets (E04: multiple noise filters) @SebastianLague
[Unity] Procedural Planets (E04: multiple noise filters)  @SebastianLague
Uploaded September 2018 | Updated September 2026, 2 weeks ago
In this episode we'll add support for having multiple noise filters, and create a new noise filter for producing ridge-like terrain.

Get the project files for this episode:
github.com/SebLague/Procedural-Planets

Editor scripts:
github.com/SebLague/Procedural-Planets/tree/master/Procedural%20Planet%20Hide%20Editor

Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague
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Sebastian Lague |

[Unity] Procedural Planets (E04: multiple noise filters)

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