@SebastianLague
  @SebastianLague
Sebastian Lague | Coding Adventure: Marching Cubes @SebastianLague | Uploaded 5 years ago | Updated 4 days ago
In this coding adventure I try to understand marching cubes, and then use it to construct an endless underwater world.

If you'd like to support this channel, please consider becoming a patron here:
https://www.patreon.com/SebastianLague

Project files:
https://github.com/SebLague/Marching-Cubes

Learning resources:
http://paulbourke.net/geometry/polygonise/
https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01.html
https://people.eecs.berkeley.edu/~jrs/meshpapers/LorensenCline.pdf

Chapters:
0:00 Intro
0:17 Algorithm explanation
3:27 Map editor
3:47 Procedural maps
4:30 Underwater world

Music from https://filmmusic.io:
"Hiding Your Reality" and "Floating Cities" by Kevin MacLeod (https://incompetech.com)
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
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Coding Adventure: Marching Cubes @SebastianLague