Introduction to Game Development (E11: prefabs and instantiation) @SebastianLague
Introduction to Game Development (E11: prefabs and instantiation)  @SebastianLague
Uploaded May 2016 | Updated September 2026, 2 weeks ago
Welcome to episode eleven of this introduction to game development in Unity with C#.

In this episode we look at prefabs, and how to instantiate them into the game world through script.

Project files:
github.com/SebLague/Intro-to-Gamedev

If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
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Introduction to Game Development (E11: prefabs and instantiation)[Unity] Procedural Planets (E04: multiple noise filters)Simulating 256 Bytes of RAMGamedev Maths: point in triangleUnity Create a Game Series (E12. finishing the map generator)How Do Computers Remember?Introduction to Game Development (E19: arrays and lists)Kinematic Equations (E03: ball problem)Procedural Landmass Generation (E20: refactoring 2/2)Gamedev Maths: distance from point to lineRPG graphics E05: Run animation [Blender]Introduction to Game Development (E03: Unity overview)
Sebastian Lague |

Introduction to Game Development (E11: prefabs and instantiation)

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