C++/C#/Zig GameDev Live #36⚡More physics fun! @MadrigalGames
C++/C#/Zig GameDev Live #36⚡More physics fun!  @MadrigalGames
Uploaded October 2024 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle action puzzle game using a self-made engine and tools.

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d
C++/C#/Zig GameDev Live #36⚡More physics fun!Level & Asset Speed DesignC++/C#/Zig GameDev Live #59⚡More level design!Traction Point devstream - Modeling cliffs using Geometry Nodestransmission007transmission021 - creating a mission through visual scriptingGood job AI driver! #gamedev #indiedev #ziglangC++/C#/Zig GameDev Live #47⚡Lightmapping the levelTraction Point gamedev Live #25⚡Custom Engine, Zig, C++, Blendertransmission000A proper look at WebGPU for native gamesTraction Point gamedev Live #30⚡Custom Engine, Zig, C++, Blender
Madrigal Games |

C++/C#/Zig GameDev Live #36⚡More physics fun!

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER