A proper look at WebGPU for native games @MadrigalGames
A proper look at WebGPU for native games  @MadrigalGames
Uploaded June 2023 | Updated September 2026, 1 week ago
In this video we take a proper look at the new WebGPU graphics API, support for which was recently added to the Basis engine. How did it go? For more information, check out the development blog at madrigalgames.com

Porting my renderer to Vulkan: youtube.com/playlist?list=PLCcN1sD0WbbIayA9fS6gEI6LcEDZdm8bA
"I want to talk about WebGPU": cohost.org/mcc/post/1406157-i-want-to-talk-about-webgpu
The WebGPU C++ guide: eliemichel.github.io/LearnWebGPU/index.html
Dawn: dawn.googlesource.com/dawn
wgpu-native: github.com/gfx-rs/wgpu-native
Naga: github.com/gfx-rs/naga

00:00 Intro
00:38 Background
03:22 What is WebGPU?
09:52 Shader transformations
17:40 Some good articles/resources
20:05 A look at the API
22:42 How did it go?
25:49 The current state of WebGPU?
28:02 Things I like :)
29:33 Things I don't like :(
30:25 Things I meh...
31:38 Outro
A proper look at WebGPU for native gamesTraction Point gamedev Live #30⚡Custom Engine, Zig, C++, BlenderC++/C#/Zig GameDev Live #54⚡Even more Demo work!C++/C#/Zig GameDev Live #41⚡Back to level/asset design!transmission019 - riding the monorail - part 2Traction Point - gamedev Live! - #2The Anatomy of my Game EngineGamedev Live #24⚡Traction Point⚡Custom Engine⚡Zig⚡Blendertransmission022 - porting the tire track component from C++ to ZigI accidentally jelly physics! #gamedev #indiedev #jellyNode Graphs to Native Code - Part 3⚡C++/C#/Zig Gamedev LiveChill gamedev stream⚡C++/C#/Zig Gamedev Live
Madrigal Games |

A proper look at WebGPU for native games

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER