C++/C#/Zig GameDev Live #59⚡More level design! @MadrigalGames
C++/C#/Zig GameDev Live #59⚡More level design!  @MadrigalGames
Uploaded April 2025 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.

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#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasm
C++/C#/Zig GameDev Live #59⚡More level design!Traction Point devstream - Modeling cliffs using Geometry Nodestransmission007transmission021 - creating a mission through visual scriptingGood job AI driver! #gamedev #indiedev #ziglangC++/C#/Zig GameDev Live #47⚡Lightmapping the levelTraction Point gamedev Live #25⚡Custom Engine, Zig, C++, Blendertransmission000A proper look at WebGPU for native gamesTraction Point gamedev Live #30⚡Custom Engine, Zig, C++, BlenderC++/C#/Zig GameDev Live #54⚡Even more Demo work!C++/C#/Zig GameDev Live #41⚡Back to level/asset design!
Madrigal Games |

C++/C#/Zig GameDev Live #59⚡More level design!

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