Traction Point devstream - Modeling cliffs using Geometry Nodes @MadrigalGames
Traction Point devstream - Modeling cliffs using Geometry Nodes  @MadrigalGames
Uploaded April 2024 | Updated September 2026, 1 week ago
More Traction Point development. Let's experiment and see if geometry nodes can make it easier to model cliffs. Come say hi!

#indiedev #gamedev #blender #blender3d
Traction Point devstream - Modeling cliffs using Geometry Nodestransmission007transmission021 - creating a mission through visual scriptingGood job AI driver! #gamedev #indiedev #ziglangC++/C#/Zig GameDev Live #47⚡Lightmapping the levelTraction Point gamedev Live #25⚡Custom Engine, Zig, C++, Blendertransmission000A proper look at WebGPU for native gamesTraction Point gamedev Live #30⚡Custom Engine, Zig, C++, BlenderC++/C#/Zig GameDev Live #54⚡Even more Demo work!C++/C#/Zig GameDev Live #41⚡Back to level/asset design!transmission019 - riding the monorail - part 2
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Traction Point devstream - Modeling cliffs using Geometry Nodes

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