Level & Asset Speed Design @MadrigalGames
Level & Asset Speed Design  @MadrigalGames
Uploaded September 2023 | Updated September 2026, 1 week ago
Timelapse of me designing a monorail station structure and the nearby cliffs using the BlenderSync system which makes it super quick and easy to switch between Blender and the Basis level editor.

The BlenderSync system: youtu.be/nua5Ok49T4g

The Transmissions video series on the development of the game: youtube.com/playlist?list=PLCcN1sD0WbbIDLhFHbIGwWDTYvAt3doad
Level & Asset Speed DesignC++/C#/Zig GameDev Live #59⚡More level design!Traction Point devstream - Modeling cliffs using Geometry Nodestransmission007transmission021 - creating a mission through visual scriptingGood job AI driver! #gamedev #indiedev #ziglangC++/C#/Zig GameDev Live #47⚡Lightmapping the levelTraction Point gamedev Live #25⚡Custom Engine, Zig, C++, Blendertransmission000A proper look at WebGPU for native gamesTraction Point gamedev Live #30⚡Custom Engine, Zig, C++, BlenderC++/C#/Zig GameDev Live #54⚡Even more Demo work!
Madrigal Games |

Level & Asset Speed Design

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