Uploaded January 2014 | Updated September 2026, 3 weeks ago
The difference between the Japes method and this one is that you use wet storage in order to get an invisible boulder. However, you need to keep some distance between you and the spot where you store the boulder or else it will return to Chunky once he's on the ground. Since I wasn't aware of that, I never thought this was possible.
Note that faster and easier boulder lag strategies have been found: youtube.com/watch?v=KpxVei8fi9U
Get one of the boulders and place it on the bottom of the island. Go under the ground using Swim Through Shores and pick up the boulder from below. Now jump down and walk toward the water to store the rock, but make sure the you're not too close to the secret room. You can also store the rock near K. Rool island.
Swim up to the secret room and jump after Chunky vanishes. If done correctly, he will be holding thin air. If the boulder appears in Chunky's hands, you failed the trick because the actual boulder was too close to the room.
To dupe the boulder fast and conveniently, stand close to the back wall facing away from it. Mash R until the outside area shows up. Then mash C-left or C-right to load the room again. Every time you load the isles, a new boulder is loaded in the storage spot.
You can also jump out of the room and enter it again, but that is obviously slower.
When you exit the room, the camera might flip around and freeze the game if you stored the rock on underneath DK island. To prevent this from happening, get on top of the leftmost or rightmost terminal and slowly inch your way forward as you jump.
When you're done duping, you can do all sorts of crazy stuff just like in Japes: Ridiculously far jumpkicks and moonkicks, unusual movement in mid-air, unintentional clipping when you're trying to moonkick...
...and this: youtube.com/watch?v=Tpizx2kWvfg
An interesting thing happens when you return to the place where you stored the boulder: The game will seem to freeze, but if you wait for a while, it will actually unfreeze and sometimes "teleport" you in the direction you were going before it froze. Apparently since the framerate goes down to 0, which obviously is a massive lag spike, your speed will increase significantly for a few frames depending on how many times you duped the boulder. Also, during the lag spike, the duped boulders completely disappear, which is what allows the game to unfreeze and send you off at an enormous speed. The "rock boost" can even put you out of bounds and send you back to the start. It is also possible to explore the out of bounds area with this trick.
If you create too much lag and enter a tag barrel, the game will truly freeze. However, you can turn the camera away from the boulders to reduce the lag and prevent the game crash.
I should note that this trick also works in Caves.
The difference between the Japes method and this one is that you use wet storage in order to get an invisible boulder. However, you need to keep some distance between you and the spot where you store the boulder or else it will return to Chunky once he's on the ground. Since I wasn't aware of that, I never thought this was possible.
Note that faster and easier boulder lag strategies have been found: youtube.com/watch?v=KpxVei8fi9U
Get one of the boulders and place it on the bottom of the island. Go under the ground using Swim Through Shores and pick up the boulder from below. Now jump down and walk toward the water to store the rock, but make sure the you're not too close to the secret room. You can also store the rock near K. Rool island.
Swim up to the secret room and jump after Chunky vanishes. If done correctly, he will be holding thin air. If the boulder appears in Chunky's hands, you failed the trick because the actual boulder was too close to the room.
To dupe the boulder fast and conveniently, stand close to the back wall facing away from it. Mash R until the outside area shows up. Then mash C-left or C-right to load the room again. Every time you load the isles, a new boulder is loaded in the storage spot.
You can also jump out of the room and enter it again, but that is obviously slower.
When you exit the room, the camera might flip around and freeze the game if you stored the rock on underneath DK island. To prevent this from happening, get on top of the leftmost or rightmost terminal and slowly inch your way forward as you jump.
When you're done duping, you can do all sorts of crazy stuff just like in Japes: Ridiculously far jumpkicks and moonkicks, unusual movement in mid-air, unintentional clipping when you're trying to moonkick...
...and this: youtube.com/watch?v=Tpizx2kWvfg
An interesting thing happens when you return to the place where you stored the boulder: The game will seem to freeze, but if you wait for a while, it will actually unfreeze and sometimes "teleport" you in the direction you were going before it froze. Apparently since the framerate goes down to 0, which obviously is a massive lag spike, your speed will increase significantly for a few frames depending on how many times you duped the boulder. Also, during the lag spike, the duped boulders completely disappear, which is what allows the game to unfreeze and send you off at an enormous speed. The "rock boost" can even put you out of bounds and send you back to the start. It is also possible to explore the out of bounds area with this trick.
If you create too much lag and enter a tag barrel, the game will truly freeze. However, you can turn the camera away from the boulders to reduce the lag and prevent the game crash.
I should note that this trick also works in Caves.



![Baten Kaitos Origins - Giacomo 1 Skip
(skip to 23:53) Just a very sloppy tool-assisted demonstration of a battle skip... that takes much longer to perform than doing the battles. This isnt useful for anything but low level / low battle count playthroughs... unless some way is found to store a travel log after the machina oil quest without all the open and close camp screen nonsense.
The boss skip itself only takes one travel log. However, the only place you can store a sufficient number of TLs before Giacomo 1 is the past map, and there are many cutscenes and interactions in between that you can only get through after closing one travel log. Therefore, 7 more travel logs are used to gain the ability to open the camp screen during the cutscenes and advance the dialogue. The number of times you have to open and close the camp screen for one text box is the number of travel logs currently active.
1:02 TL closed for the Rasalas cutscene (it seems like I close 2 TLs but only 1 actually disappears)
[7 TLs left]
3:13 Since I have control during the black screen, I can open the quest magnus selection. I move the cursor a few times so it doesnt time out and close itself. Then, at the end of the cutscene, I press X to bring up a discard prompt, which gives me control during the cutscene to gameplay transition. I use this time window to talk to a person and store the dialogue, so I can open the quest magnus selection again and clear the last text box during a discard prompt. That gives me control and another opportunity for a discard, which finally allows me to open the camp screen in the subsequent cutscene. All that trick finding effort because simply closing a TL would cancel the cutscene.
9:37 TL closed for the Geldoblame cutscene (no need to open the quest magnus selection here, as I realized while I was making the input file)
[6 TLs left]
14:09 TL closed for the wingdash explanation
[5 TLs left]
15:47 TL closed for the Mintaka cutscene (I also gain control using the enter sewer text)
[4 TLs left]
17:29 I trigger a text box at the end of the cutscene, thus storing it. This lets me gain control during the text about Guillo joining the party.
18:28 I open a TL as I confirm that Guillo should be part of my deck. The screen transition then gives me control and stores the TL.
[5 TLs left]
18:39 TL closed for the annoying housewife
[4 TLs left]
20:39 TL closed for the stressed out housekeeper
[3 TLs left]
21:48 TL closed for machina oil (I gain control in the process)
[2 TLs left]
21:55 I store another TL after getting the oil.
[3 TLs left]
22:25 TL closed for the airpod guy
[2 TLs left]
22:45 another TL closed for the airpod guy
[1 TL left]
23:53 Finally, the actual boss skip happens. Baten Kaitos Origins - Giacomo 1 Skip](https://i.ytimg.com/vi/LgRmCvyOvwk/mqdefault.jpg)






