Uploaded September 2025 | Updated September 2026, 1 week ago
Spoiler alert: I don't really like this subchapter very much. It feels pretty thoughtlessly thrown together. However, I do like this stage a bit. The stage barely gives you any cash to utilize before throwing Ostromeda at you, soon followed by Oldstrich. There are not many things that can stall the two ostriches together, mostly being limited to Nova. Your goal is to try and take out Ostromeda as fast as you can so you don't have to deal with it much alongside Oldstrich. Macho Legs and LKD are effective damage options for Ostromeda while Uril covers for the peon spam and Psychocat covers for any downtime Nova might have on her Slow.
Your Psychocat stack can actually carry some good uptime on Oldstrich despite not having Sage Slayer, but once Ostromeda goes down you should stop spawning Psychocats in case Oldstrich pushes forward and takes out your stack. This is obviously not an issue if Psychocat has no talents. Make sure you keep track of Oldstrich's HP so you can Hblast it for the finishing blow.
Spoiler alert: I don't really like this subchapter very much. It feels pretty thoughtlessly thrown together. However, I do like this stage a bit. The stage barely gives you any cash to utilize before throwing Ostromeda at you, soon followed by Oldstrich. There are not many things that can stall the two ostriches together, mostly being limited to Nova. Your goal is to try and take out Ostromeda as fast as you can so you don't have to deal with it much alongside Oldstrich. Macho Legs and LKD are effective damage options for Ostromeda while Uril covers for the peon spam and Psychocat covers for any downtime Nova might have on her Slow.
Your Psychocat stack can actually carry some good uptime on Oldstrich despite not having Sage Slayer, but once Ostromeda goes down you should stop spawning Psychocats in case Oldstrich pushes forward and takes out your stack. This is obviously not an issue if Psychocat has no talents. Make sure you keep track of Oldstrich's HP so you can Hblast it for the finishing blow.
![Battle Cats - Horde of Cats - Bloodthirsty Lv. MAX (2026)
Note: You have a 100% chance to obtain Killer Cat after Level 5, Killer Tank after Level 8, Killer Gross after Level 11, and Killer Cowbird after Level 12. This is Level 15 in the gauntlet, but unlike last year, a Dark Catseye is placed as a score reward for Lv. MAX, so its worth going through this gauntlet in full.
This Gauntlet has the following Score Rewards, all at 500 score:
1 - 22,222 XP
2 - Speed Up x1
3 - Cat CPU x1
4 - Catamin A x3
5 - Rare Ticket x1
6 - 222,222 XP
7 - Catamin B x3
8 - Cat Ticket x1
9 - Cat Jobs x1
10 - Catamin C x3
11 - Cat Ticket x1
12 - 2,222,222 XP
13 - Legend Catseye x1
14 - Cat Ticket x1
15 - Dark Catseye x1
This stage has a unique set of enemies fought in a gauntlet. Killer Cat, Killer Tank, and Killer Gross are all Dark variants of the respective basic cats while Killer Axe is an enemy base variant of Axe Cat. New to this year, Killer Cowbird is a Dark/Floating fusion of Cow and Bird Cat with an entirely unique build.
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Stats:
Killer Cat (12,000%):
HP - 432,000
KBs - 3
Range - 140
Damage - 28,800 (Single)
DPS - 23,351
Killer Tank (12,000%):
HP - 1,080,000
KBs - 1
Range - 110
Damage - 28,800 (Area)
DPS - 12,895
Killer Gross (12,000%):
HP - 480,000
KBs - 1
Range - 700
Damage - 28,800 (Single)
DPS - 4,037
Abilities:
-100% KB
Killer Cowbird (12,000%)
HP - 600,000
KBs - 2
Range - 270 (LD 170~470)
Damage - 28,800 (Single)
DPS - 9,494
Killer Axe Base (2,600%):
HP - 780,000
Range - 2,000 (LD 0~500/750~1250/1500~2000)
Damage - 39,000 (13,000/13,000/13,000)
DPS - 2,093
Abilities:
- Immune to Weaken, Freeze, Slow, KB, Wave
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This year, there are 2 notable differences: Killer Cowbird has been introduced as an additional peon for the stage and Killer Axe as a result of the changes to animated base positioning now actually hits your own base. This forces you to complete the stage quickly since otherwise the Axe Base will slowly chip down your own base. Fortunately, the stage is very rushable.
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Of course, there are 4 different units that come from this event, though only one is notable to go into detail about. Ill only give brief overviews of Killer Tank, Gross, and Cowbird.
Killer Cat, however, has a True Form, Radical Cat, which can be unlocked using 3 of each main color of Behemoth Stone.
Radical Cat (Lv.30):
HP - 39,100
KBs - 3
Range - 140
Speed - 10
Damage - 2,380 (Single)
DPS - 1,929
Cost - 900
Cooldown - 6 sec
Abilities:
- Strong vs Floating [78,200~97,750 HP | 3,570~4,284 Damage (2,893~3,472 DPS)]
- Behemoth Slayer (5% Dodge) [65,167 HP | 5,950 Damage (4,822 DPS)]
- Surge Immune
Radical Cat was one of the first Behemoth Slayers added to the game and is intended to be a counter to the horrifying Pterowl Hazuku. With Strong and Behemoth Slayer combined, Radical has 130,333~162,916 HP and 7,232~8,680 DPS against Floating Behemoths at just level 30. At level 50, the HP with treasures jumps up to 258,750 and DPS jumps up to 13,788. If you desperately need an answer to Floating Behemoths, Radical can tank them, though you will likely need more than Radical to survive to deal with supporting enemies.
Outside of the specialty, Radicals stats are suitable against Floating and Behemoths, though his hefty cost and 3 KBs does make it hard to justify Radical compared to Octopus. Once you have access to Carpenter, Radical becomes entirely unjustifiable against Floating since hes outclassed by Carpenter in nearly every way. Against Behemoths, Radical can still pull some weight, but hell perform notably worse without the added bulk of Strong.
I also cant leave out that Radical is a component of the powerful Bad Guys Research L combo with Lasvoss and Lil Nyandam. Research combos are broken and might justify Radical being in the lineup for this fact alone.
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Killer Tank Cat has identical stats to Tank Cat, except for costing 7,500 to spawn. There are no combos with this unit either. Killer Tank may very well be the worst unit in the game.
Killer Gross has identical stats to Gross Cat, except for costing 7,500 to spawn and having a gargantuan 700 range. Despite Gross having horrid stats past EoC, Killer Gross actually could be used if you are desperate for superbackliners. That being said, its stats are horrid and any usage is more of a meme than anything else.
Killer Cowbird, while being a fusion of Cow and Bird, takes their stats primarily from Bird, sharing Birds HP and damage while standing at 270 with Single Target 170~470 LD. Also they cost 7,500 like the other Killers. This unit is unusably bad. Battle Cats - Horde of Cats - Bloodthirsty Lv. MAX (2026)](https://i.ytimg.com/vi/bpl2nHHNvhE/mqdefault.jpg)









![Battle Cats - Arena of Destiny - Talent for Battle (Freeze) [Ft: Ultimate Thundia]
Now I know the spirit of guidemaking is beating stages without Ubers, but Dojo sometimes just makes this completely impossible. In this case, multiple Deonils are an entirely immovable object. One of them is already tedious to push through but 3 of them as is required for a top 10% finish is absolutely impossible to break through. There are plenty of Ubers that can break through this problem, but Thundia is the one I expect more people to have that I also have as I do not have Luna on this account.
It should also be assumed by the fact that were actually killing the Deonils that farming score through procs alone is out of the question entirely.
The boss waves are as follows:
- Chickful A (200%)
- 2 Red EnerGs (100%)
- Oldhorn (100%)
- 2 Cala Marias (100%)
- M. Ost (100%) + 2 Chickful As (250%)
- Deonil (100%)
- Oldhorn
- 2 Cala Marias
- M. Ost + 2 Chickful As (250%)
- Deonil
- 2 Cala Marias
- Oldhorn + 2 Chickful As (250%)
- M. Ost + 2 Chickful As (250%)
- Deonil
Additionally, the following enemies spawn on timer:
- Chickful A (200%): 60 seconds
- Red EnerG (100%): 83.3 seconds
- Deonil: 133.3 seconds
- Cala Maria (120%): 153.3 seconds
You want to get as much initial value from Bahamut as possible. The timing shown in this video is actually consistent despite how seemingly inconsistent Red EnerG is. Iron Wall is necessary to soak up the hits from the Cala Marias so they dont 1-shot Bahamut. Idi and Naala can help burst down M. Ost with Dorons Freeze proc and Naala can also deal a lot of damage to the Deonils that will come out immediately after. At this part of the run, Thundia takes over as Deonils appear and become a stone wall against your rushers. I got somewhat lucky and had a Bahamut and Idi chain on their respawn take down the second M. Ost as well, but as long as your final score is around 500k, you should be good to go for this dojo.
Recommended Ubers:
- Ultimate Thundia
- Eva-02
- Uberfest Luna
- Chronos
- Skanda
- Kinrangers (Talented)
- Juri
- Mami Tomoe
- Tanjiro Kamado
- Both versions of Phono
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Rank Rewards:
Top 10% - 2 Gold, 2 Silver, 4 Bronze
Top 30% - 2 Gold, 2 Silver, 3 Bronze
Top 60% - 2 Gold, 2 Silver, 2 Bronze
Top 100% - 1 Gold, 2 Silver, 2 Bronze
You don’t have to rank particularly well to get good rewards from these Dojos thankfully. Each Dojo will have a different set of Orbs available.
Possible Orbs (Freeze Arena):
- Surge Resist
- Production Cost Down (Every other unit has a discounted spawn)
- Wave Resist
- Boost SoL (Unit gains a stat boost in SoL)
- Colossus Slayer (Every other spawn)
- Slow Resist
For any chest, you can reroll the orb from it for 30 cat food each and you are guaranteed to not see a repeat. This allows you to guarantee the orb you want, but at a potentially hefty cost.
None of these orbs stand out if you dont have specific Ubers to utilize them. Of the most note for the no uber side is probably Production Cost Down as this can provide better cost efficiency for some of the more expensive attacker spams. It should be noted that although similar in premise to Cash Back, the discount from Cost Down orb is less than the refund given by the same grade of Cash Back, so this orb should be used on units that are less likely to die.
On the Uber side of things, Surge Resist is a particularly interesting find for 2 units in particular: Ultra Jizo and Immortal Yoshimoto. Ultra Jizo is rather simple, just becoming 80% resistant to Surge with an A orb and entirely immune to them at S. Very easy to understand why this makes Jizo notably better. Yoshimoto received new Ultra Talents in Version 15.2, notably Countersurge and Surge Resist. Surge Resist orb can stack on top of his new Ultra Talent and prevent him from taking excessive Surge damage for his Countersurge ability.
However, where it really gets spicy is with his second orb slot gained through Ultra Talents. With an A and B orb, which is the maximum possible for this dojo, you can stack them together for a 50% extra Resist. However, Surge Immune units cannot trigger Countersurge, making this interaction seemingly redundant... unless you leave Yoshimotos Surge Resist talent at Level 9. This way, the innate Surge Resist stays at 45%, allowing your orbs to accumulate to a maximum of 95% Surge damage reduction. This is practically no damage, giving you the best of both worlds where Yoshimoto doesnt die to Surges AND triggers Countersurges of his own. Battle Cats - Arena of Destiny - Talent for Battle (Freeze) [Ft: Ultimate Thundia]](https://i.ytimg.com/vi/eR3iJDvtZNg/mqdefault.jpg)