Uploaded March 2026 | Updated September 2026, 1 week ago
This stage is sort of separated into two parts with a Project A and Spacefish followed by a Technold and Shachiko. Find an opening through the first few peons for Bahamut to get in and he will take down most of the stage, if not the entire thing.
This stage is sort of separated into two parts with a Project A and Spacefish followed by a Technold and Shachiko. Find an opening through the first few peons for Bahamut to get in and he will take down most of the stage, if not the entire thing.



![Battle Cats - Arena of Destiny - Talent for Battle (Freeze) [Ft: Ultimate Thundia]
Now I know the spirit of guidemaking is beating stages without Ubers, but Dojo sometimes just makes this completely impossible. In this case, multiple Deonils are an entirely immovable object. One of them is already tedious to push through but 3 of them as is required for a top 10% finish is absolutely impossible to break through. There are plenty of Ubers that can break through this problem, but Thundia is the one I expect more people to have that I also have as I do not have Luna on this account.
It should also be assumed by the fact that were actually killing the Deonils that farming score through procs alone is out of the question entirely.
The boss waves are as follows:
- Chickful A (200%)
- 2 Red EnerGs (100%)
- Oldhorn (100%)
- 2 Cala Marias (100%)
- M. Ost (100%) + 2 Chickful As (250%)
- Deonil (100%)
- Oldhorn
- 2 Cala Marias
- M. Ost + 2 Chickful As (250%)
- Deonil
- 2 Cala Marias
- Oldhorn + 2 Chickful As (250%)
- M. Ost + 2 Chickful As (250%)
- Deonil
Additionally, the following enemies spawn on timer:
- Chickful A (200%): 60 seconds
- Red EnerG (100%): 83.3 seconds
- Deonil: 133.3 seconds
- Cala Maria (120%): 153.3 seconds
You want to get as much initial value from Bahamut as possible. The timing shown in this video is actually consistent despite how seemingly inconsistent Red EnerG is. Iron Wall is necessary to soak up the hits from the Cala Marias so they dont 1-shot Bahamut. Idi and Naala can help burst down M. Ost with Dorons Freeze proc and Naala can also deal a lot of damage to the Deonils that will come out immediately after. At this part of the run, Thundia takes over as Deonils appear and become a stone wall against your rushers. I got somewhat lucky and had a Bahamut and Idi chain on their respawn take down the second M. Ost as well, but as long as your final score is around 500k, you should be good to go for this dojo.
Recommended Ubers:
- Ultimate Thundia
- Eva-02
- Uberfest Luna
- Chronos
- Skanda
- Kinrangers (Talented)
- Juri
- Mami Tomoe
- Tanjiro Kamado
- Both versions of Phono
_ _ _ _ _ _ _ _ _
Rank Rewards:
Top 10% - 2 Gold, 2 Silver, 4 Bronze
Top 30% - 2 Gold, 2 Silver, 3 Bronze
Top 60% - 2 Gold, 2 Silver, 2 Bronze
Top 100% - 1 Gold, 2 Silver, 2 Bronze
You don’t have to rank particularly well to get good rewards from these Dojos thankfully. Each Dojo will have a different set of Orbs available.
Possible Orbs (Freeze Arena):
- Surge Resist
- Production Cost Down (Every other unit has a discounted spawn)
- Wave Resist
- Boost SoL (Unit gains a stat boost in SoL)
- Colossus Slayer (Every other spawn)
- Slow Resist
For any chest, you can reroll the orb from it for 30 cat food each and you are guaranteed to not see a repeat. This allows you to guarantee the orb you want, but at a potentially hefty cost.
None of these orbs stand out if you dont have specific Ubers to utilize them. Of the most note for the no uber side is probably Production Cost Down as this can provide better cost efficiency for some of the more expensive attacker spams. It should be noted that although similar in premise to Cash Back, the discount from Cost Down orb is less than the refund given by the same grade of Cash Back, so this orb should be used on units that are less likely to die.
On the Uber side of things, Surge Resist is a particularly interesting find for 2 units in particular: Ultra Jizo and Immortal Yoshimoto. Ultra Jizo is rather simple, just becoming 80% resistant to Surge with an A orb and entirely immune to them at S. Very easy to understand why this makes Jizo notably better. Yoshimoto received new Ultra Talents in Version 15.2, notably Countersurge and Surge Resist. Surge Resist orb can stack on top of his new Ultra Talent and prevent him from taking excessive Surge damage for his Countersurge ability.
However, where it really gets spicy is with his second orb slot gained through Ultra Talents. With an A and B orb, which is the maximum possible for this dojo, you can stack them together for a 50% extra Resist. However, Surge Immune units cannot trigger Countersurge, making this interaction seemingly redundant... unless you leave Yoshimotos Surge Resist talent at Level 9. This way, the innate Surge Resist stays at 45%, allowing your orbs to accumulate to a maximum of 95% Surge damage reduction. This is practically no damage, giving you the best of both worlds where Yoshimoto doesnt die to Surges AND triggers Countersurges of his own. Battle Cats - Arena of Destiny - Talent for Battle (Freeze) [Ft: Ultimate Thundia]](https://i.ytimg.com/vi/eR3iJDvtZNg/mqdefault.jpg)






