Battle Cats - Otherworld Colosseum - Uber Clearance 2 (2-Star) @kartoffel9684
Battle Cats - Otherworld Colosseum - Uber Clearance 2 (2-Star)  @kartoffel9684
Uploaded June 2026 | Updated September 2026, 1 week ago
Rules - Uber Clearance
- All Uber Rares cost 5% their original cost and have 50% cooldown reduction.
- Only 2 Ubers can be on the field at a time.
- These rules do NOT apply to Legend Rares.

Essentially, this ruleset does literally nothing for me, but many of these stages start fast. Even the most expensive of Ubers will be cheaper than Rare units here, so it's easy to get early momentum back by using an Uber right away. However, you should be cautious with Ubers such as first form Ultra Souls and slow Ubers since they can bloat your limit of 2 Ubers.

Like always, there are 4 missions for this Colosseum:
Beat Round 3 on 1-Crown - Rare Ticket x1
Beat Round 5 on 1-Crown - Platinum Shard x2
Beat Round 3 on 2-Crown - Rare Ticket x2
Beat Round 5 on 2-Crown - Dark Catseye x1
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0:00 - Round 1
This colosseum has a common theme where each stage features 3 traits. This stage features Dark, Floating, and Alien enemies. There will be a small spam of Dark peons to start the stage followed by Bun Buns and Maawth and finished with a Cyberhorn and a few Ursamajors. Use Bahamut to stabilize early which will give you momentum to stack Bubble and LKD to finish out the stage. Dark peons will spawn throughout but past the startoff they don't threaten you that much.

Recommended Ubers:
- Anti-Dark/Floating/Alien

1:17 - Round 2
This stage features Alien, Angel, and Red enemies. The stage starts with a Nimoy Bore and some Imperator Saels followed by Angel peons and 2 Sleipnirs alongside a Capy and Red EnerG with Jackrabbits. Red EnerG is only 100% base magnification so don't worry too much about it. Deal with Bore quickly so you can rush down the Sleipnirs before they stack up with the other threats here.

Recommended Ubers:
- Anti-Alien/Angel/Red

2:52 - Round 3
This stage features Metal, Red, and Aku enemies. Make sure to bring a few anti-Metal units but not so many that you can't deal with the Akus. Try to hit the base with Bahamut for good early damage on THE FOLIVOREAN before you have to deal with a Sir Metal Seal alongside it. As long as you can deal enough piercing damage to deal with the supporting peons, Sir Metal Seal should go down soon enough thanks to Soba. Future does a great job stalling despite the trait mixing.

Recommended Ubers:
- Anti-Metal/Aku

5:22 - Round 4
This is definitely the hardest stage in this Colosseum. Ponos is really wanting you to start using your extremely discounted Ubers now. This stage features Relic, Angel, and Floating enemies. The stage starts with a couple of Relic Doges and an Othom, followed shortly by a Rajakong. After a little bit, a Cala Maria, several Mooths and Brollows, and a Mini White Cyclone will come in as reinforcements and some time after that, a Magamojoe and another Cyclone will join in as well with sporadic Brollow spawns.

The goal is to kill the starting Othom and Rajakong as soon as possible before the reinforcements can overwhelm you, but this is extremely hard to do without Ubers or a Rich Cat so I use the latter. After Rajakong and the first wave of reinforcements goes down, just make sure your Bahamut can handle the second Mini White Cyclone while Magamojoe and any incoming Brollows try to interfere. When the second Cyclone goes down, you should be free to take down Magamojoe with the best you have.

Recommended Ubers:
- Anti-Relic/Angel/Floating
- Behemoth Slayers

7:35 - Round 5
This stage features Dark, Zombie, and Traitless enemies. The stage starts with a couple of Znaches and Darkmadillos who are handled very easily by Slime and basic anti-Zombies. Upon hitting the base, Papaou and a H. Nah spawn, followed shortly by a Cadaver Bear and Zeal, then by a Tackey and Darkjo alongside a few Darkmadillos soon after that. Lure the H. Nah in and Bahamut chain it, then use Dogu to separate the Zombies from Papaou and use your best attackers to hopefully take down Cadaver Bear with a Zkill, though it's obviously fine if he doesn't go down for good in time. Then you need to hope that Tackey keeps walking forward to miss your backliners and Bahamut can close the distance to deal good damage to Cadaver Bear and Tackey. When Tackey goes down, it should be relatively simple to take down the remaining Behemoths. I used slow meatshields exclusively to help ensure Tackey and Darkmadillo walk forward as much as possible before attacking so they can receive more incoming damage.

Recommended Ubers:
- Anti-Dark/Zombie/Traitless backliners
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Music Used:
Meteo - Star Fox (Switch 2)
Star Wolf - Star Fox (Switch 2)
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Battle Cats - Otherworld Colosseum - Uber Clearance 2 (2-Star)

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