Uploaded December 2025 | Updated September 2026, 1 week ago
Note: To unlock this stage, you must beat all 1-Crown stages involving the 4th, 6th, 9th, and 10th Angels. You are not required to beat all difficulty levels to access this stage.
A baron gauntlet of EVA Angel bosses all buffed up to 3-Crown magnification levels... oh boy. At the very least, their support is not buffed to the same degree, making it much easier to clear them out and take on the Angels while they're isolated.
This gauntlet is structured a bit differently than the others. Stages 1-6 will be against Sachiel, Stages 8-13 will be against Ramiel, Stages 15-20 will be against Bardiel, and Stages 7 and 14 will be against Zeruel.
0:00 - WARNING Lv. 6
Sachiel is a constantly-attacking high range threat, but the support is pitifully weak in comparison. Outlast the support and you should have a straight shot to chip away at Sachiel. Units with more than 500 range are recommended to speed up the process if you do not have EVA Angel Killer.
3:19 - WARNING Lv. 13
Ramiel is an extreme backliner enemy with an absurdly large attack area. Be careful with how far you lure the enemies here ahead as the whopping 1000 piercing range can snipe your base if you are not careful. The supporting enemies consist of UL magnification Aliens, the most threatening of these being a Cyberhorn. Royal Guard, Seafarer, and Bahamut should make quick work of it though, allowing you to more easily stall Ramiel where it stands. Like the previous stage, the enemy support quickly diminishes, allowing you to easily chip at Ramiel once you've stabilized yourself.
5:53 - WARNING Lv. 14
Zeruel is at their 3-Crown equivalent magnification alongside support from Metal Doge and Super Metal Hippoe. While this combination sounds completely nightmarish and unreasonable, there are a couple of factors that make this stage much easier than Refusal Type 3 Crown. First is that the Metal support for Zeruel only appears at 150% magnification, making them only half as strong as their UL standard counterparts. This is especially important for Metal Doge, as this puts it at only 45 HP, allowing you to defeat it with brute force alone using Riceball and Manic Lion. Super Metal Hippoe will similarly not take many crits to finish off. The other thing making this stage easier is that the single Super Metal Hippoe is the only other threat in the stage. Once it's gone, there is only the occasional Metal Doge to deal with.
That being said, a mistake I commonly see here is trying to use RNG-based strategies to deal with the infinitely spawning Metal Doges during cleanup. Riceball and Manic Lion hit enough on their own to take care of Metal Doge quickly, so there's no need to crit the Doges at all. Metal Cat helps immensely for stalling the stage for cleanup.
Funnily enough, this run took me about 5 minutes longer to complete than Refusal Type 3-Crown, likely due to having worse chip damage options in this lineup than the one I used there.
11:33 - WARNING Lv. 20
The final stage of this gauntlet against Bardiel, complete with Angelic Gories and Ginger Snaches that are slightly stronger than their UL counterparts... also happens to be by far the fastest set of stages in this entire gauntlet and is probably the easiest set as well. This is due to Bardiel being the only boss in the gauntlet to have a LD blindspot. Although Bahamut matches the 200 range that Bardiel has as a minimum for its LD, speed clipping makes it nearly impossible for Bahamut to stand in the attack. Get some Slimes, Manic Islands, and a Mecha Bun for fun in that blindspot and the 9 million HP will melt like it's nothing. Bahamut's Explosion also prevents the Angelic Gory from ruining the rush. Enjoy the victory lap that doesn't take an eternity.
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Music Used:
Dancing Mad - Final Fantasy VI - Remix by GaMetal
youtube.com/watch?v=y2NhcFrtrrY
Note: To unlock this stage, you must beat all 1-Crown stages involving the 4th, 6th, 9th, and 10th Angels. You are not required to beat all difficulty levels to access this stage.
A baron gauntlet of EVA Angel bosses all buffed up to 3-Crown magnification levels... oh boy. At the very least, their support is not buffed to the same degree, making it much easier to clear them out and take on the Angels while they're isolated.
This gauntlet is structured a bit differently than the others. Stages 1-6 will be against Sachiel, Stages 8-13 will be against Ramiel, Stages 15-20 will be against Bardiel, and Stages 7 and 14 will be against Zeruel.
0:00 - WARNING Lv. 6
Sachiel is a constantly-attacking high range threat, but the support is pitifully weak in comparison. Outlast the support and you should have a straight shot to chip away at Sachiel. Units with more than 500 range are recommended to speed up the process if you do not have EVA Angel Killer.
3:19 - WARNING Lv. 13
Ramiel is an extreme backliner enemy with an absurdly large attack area. Be careful with how far you lure the enemies here ahead as the whopping 1000 piercing range can snipe your base if you are not careful. The supporting enemies consist of UL magnification Aliens, the most threatening of these being a Cyberhorn. Royal Guard, Seafarer, and Bahamut should make quick work of it though, allowing you to more easily stall Ramiel where it stands. Like the previous stage, the enemy support quickly diminishes, allowing you to easily chip at Ramiel once you've stabilized yourself.
5:53 - WARNING Lv. 14
Zeruel is at their 3-Crown equivalent magnification alongside support from Metal Doge and Super Metal Hippoe. While this combination sounds completely nightmarish and unreasonable, there are a couple of factors that make this stage much easier than Refusal Type 3 Crown. First is that the Metal support for Zeruel only appears at 150% magnification, making them only half as strong as their UL standard counterparts. This is especially important for Metal Doge, as this puts it at only 45 HP, allowing you to defeat it with brute force alone using Riceball and Manic Lion. Super Metal Hippoe will similarly not take many crits to finish off. The other thing making this stage easier is that the single Super Metal Hippoe is the only other threat in the stage. Once it's gone, there is only the occasional Metal Doge to deal with.
That being said, a mistake I commonly see here is trying to use RNG-based strategies to deal with the infinitely spawning Metal Doges during cleanup. Riceball and Manic Lion hit enough on their own to take care of Metal Doge quickly, so there's no need to crit the Doges at all. Metal Cat helps immensely for stalling the stage for cleanup.
Funnily enough, this run took me about 5 minutes longer to complete than Refusal Type 3-Crown, likely due to having worse chip damage options in this lineup than the one I used there.
11:33 - WARNING Lv. 20
The final stage of this gauntlet against Bardiel, complete with Angelic Gories and Ginger Snaches that are slightly stronger than their UL counterparts... also happens to be by far the fastest set of stages in this entire gauntlet and is probably the easiest set as well. This is due to Bardiel being the only boss in the gauntlet to have a LD blindspot. Although Bahamut matches the 200 range that Bardiel has as a minimum for its LD, speed clipping makes it nearly impossible for Bahamut to stand in the attack. Get some Slimes, Manic Islands, and a Mecha Bun for fun in that blindspot and the 9 million HP will melt like it's nothing. Bahamut's Explosion also prevents the Angelic Gory from ruining the rush. Enjoy the victory lap that doesn't take an eternity.
_ _ _ _ _ _ _ _ _ _ _ _ _
Music Used:
Dancing Mad - Final Fantasy VI - Remix by GaMetal
youtube.com/watch?v=y2NhcFrtrrY








![Battle Cats - Arena of Destiny - Talent for Battle (Freeze) [Ft: Ultimate Thundia]
Now I know the spirit of guidemaking is beating stages without Ubers, but Dojo sometimes just makes this completely impossible. In this case, multiple Deonils are an entirely immovable object. One of them is already tedious to push through but 3 of them as is required for a top 10% finish is absolutely impossible to break through. There are plenty of Ubers that can break through this problem, but Thundia is the one I expect more people to have that I also have as I do not have Luna on this account.
It should also be assumed by the fact that were actually killing the Deonils that farming score through procs alone is out of the question entirely.
The boss waves are as follows:
- Chickful A (200%)
- 2 Red EnerGs (100%)
- Oldhorn (100%)
- 2 Cala Marias (100%)
- M. Ost (100%) + 2 Chickful As (250%)
- Deonil (100%)
- Oldhorn
- 2 Cala Marias
- M. Ost + 2 Chickful As (250%)
- Deonil
- 2 Cala Marias
- Oldhorn + 2 Chickful As (250%)
- M. Ost + 2 Chickful As (250%)
- Deonil
Additionally, the following enemies spawn on timer:
- Chickful A (200%): 60 seconds
- Red EnerG (100%): 83.3 seconds
- Deonil: 133.3 seconds
- Cala Maria (120%): 153.3 seconds
You want to get as much initial value from Bahamut as possible. The timing shown in this video is actually consistent despite how seemingly inconsistent Red EnerG is. Iron Wall is necessary to soak up the hits from the Cala Marias so they dont 1-shot Bahamut. Idi and Naala can help burst down M. Ost with Dorons Freeze proc and Naala can also deal a lot of damage to the Deonils that will come out immediately after. At this part of the run, Thundia takes over as Deonils appear and become a stone wall against your rushers. I got somewhat lucky and had a Bahamut and Idi chain on their respawn take down the second M. Ost as well, but as long as your final score is around 500k, you should be good to go for this dojo.
Recommended Ubers:
- Ultimate Thundia
- Eva-02
- Uberfest Luna
- Chronos
- Skanda
- Kinrangers (Talented)
- Juri
- Mami Tomoe
- Tanjiro Kamado
- Both versions of Phono
_ _ _ _ _ _ _ _ _
Rank Rewards:
Top 10% - 2 Gold, 2 Silver, 4 Bronze
Top 30% - 2 Gold, 2 Silver, 3 Bronze
Top 60% - 2 Gold, 2 Silver, 2 Bronze
Top 100% - 1 Gold, 2 Silver, 2 Bronze
You don’t have to rank particularly well to get good rewards from these Dojos thankfully. Each Dojo will have a different set of Orbs available.
Possible Orbs (Freeze Arena):
- Surge Resist
- Production Cost Down (Every other unit has a discounted spawn)
- Wave Resist
- Boost SoL (Unit gains a stat boost in SoL)
- Colossus Slayer (Every other spawn)
- Slow Resist
For any chest, you can reroll the orb from it for 30 cat food each and you are guaranteed to not see a repeat. This allows you to guarantee the orb you want, but at a potentially hefty cost.
None of these orbs stand out if you dont have specific Ubers to utilize them. Of the most note for the no uber side is probably Production Cost Down as this can provide better cost efficiency for some of the more expensive attacker spams. It should be noted that although similar in premise to Cash Back, the discount from Cost Down orb is less than the refund given by the same grade of Cash Back, so this orb should be used on units that are less likely to die.
On the Uber side of things, Surge Resist is a particularly interesting find for 2 units in particular: Ultra Jizo and Immortal Yoshimoto. Ultra Jizo is rather simple, just becoming 80% resistant to Surge with an A orb and entirely immune to them at S. Very easy to understand why this makes Jizo notably better. Yoshimoto received new Ultra Talents in Version 15.2, notably Countersurge and Surge Resist. Surge Resist orb can stack on top of his new Ultra Talent and prevent him from taking excessive Surge damage for his Countersurge ability.
However, where it really gets spicy is with his second orb slot gained through Ultra Talents. With an A and B orb, which is the maximum possible for this dojo, you can stack them together for a 50% extra Resist. However, Surge Immune units cannot trigger Countersurge, making this interaction seemingly redundant... unless you leave Yoshimotos Surge Resist talent at Level 9. This way, the innate Surge Resist stays at 45%, allowing your orbs to accumulate to a maximum of 95% Surge damage reduction. This is practically no damage, giving you the best of both worlds where Yoshimoto doesnt die to Surges AND triggers Countersurges of his own. Battle Cats - Arena of Destiny - Talent for Battle (Freeze) [Ft: Ultimate Thundia]](https://i.ytimg.com/vi/eR3iJDvtZNg/mqdefault.jpg)

