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findlestick | Assassin's Creed: Odyssey - Glitch Package (part 1) @findlestick | Uploaded November 2020 | Updated October 2024, 3 hours ago.
Glitches in Assassin's Creed: Odyssey! (on PS4). This game has been around for a while, so don't know if this stuff is known. Also, sorry about the crappy quality of this video, I forgot to change a setting when I captured this footage. Just squint a fair bit.

twitter.com/findlestick

Points of interest:
1: 0:00 - 2:02 Stifled loading-glitch and waterless ocean sightseeing: using the PS4's 'quick-menu' to stifle the game's attempt to load stuff. In this vid I only used it to stifle the loading of a saved game, but I need to test it on other elements.

This tactic might even work on other games, since it uses the PS4 quick-menu.

0:00 - Showing the set up: start pressing the button to load a saved game, but keep *any* other button *held* during this time. Usually the game stops when you enter the quick-menu, but keeping some other button held, keeps the game going in the background while you bring up the 'quick-menu' (which you'll do soon). When the loading-prompt is approximately two-thirds filled, bring up the quick-menu (while keeping the other random button held this whole time).

If you got the timing correct, you stifle the saved game from loading some things correctly. So far, the only oddities that I've noticed is that the ocean has no textures and certain attacks are glitched when done on a ship, as seen at 1:04 where I get stuck trying to do a stealth attack.

Note that I've barely tested this glitch so far on other game elements.

1:41 - Swimming out-of-bounds: if you rag-doll into the glitched ocean, you breach its surface and fall to the ocean floor. If you then summon the eagle, make it fly far away before returning the camera to Alexios, he sometimes breaches out-of-bounds. More tests needed.

2:03 - 2:53 - Fast travel + Torch throw-glitch: using fast-travel while you throw a torch makes Alexios get utterly stuck at the destination. Sometimes he's underneath the ship or floating around above the ship. Switching helmet makes him drop to the bottom of the ocean in a ground stance. If you then fast-travel, your surroundings unload but the game isn't able to move you to the new destination.

2:54 - 3:28 - Rope glitched-state: drawing the bow as you walk on a rope makes Alexios enter a state in-between a ground-state and being on the rope (he seems to grasp the rope with his scrotum). Some of his bow actions and torch actions are glitched. More tests needed.

3:28 - 8:57 - Carry break-out and its consequences:

3:28 - blocking, one frame before you pick up a corpse, causes a break-out. The type of break-out you get depends whether it's done on land or on a ship. If it's done on land, the corpse's head becomes grotesquely disfigured, flaps around and grows to a ridiculous size. Even much bigger than you see in this vid.

3:47 - Going far away from the corpse, and then returning, can cause the corpse to be in t-pose, with their ears stretched extremely far...

3:75 ...or their entire face starts to grow. You can see eyeballs rolling around, tongue and face flapping around horribly.

4:14 - Doing the carry break-out on the ship causes Alexios to enter a 'glitched carrying-state'; he's in his carrying-a-corpse state, but without actually holding the corpse....

4:29 - ...in this glitched-state, he can do all his regular actions, which looks comical....

5:11 - ...however, if you pick up a pot or a corpse and then dash, you're free to move like normal but any object you were holding becomes permanently attached to you.

5:36 - Also, since you're free to move like normal with a pot/corpse stuck on you, you can set up a glitched carry again. Therefore you can theoretically attach infinite pots, corpses, unconscious enemies to you, while still being able to move like normal. The most number of corpses I've attached to me is about 20 before the game started lagging really badly. I've yet to tests infinite pots or unconscious enemies. I don't know if unconscious enemies wake up, but if they do it could be very interesting. Need to test this.

Not in vid: pots unload if you go too far from their area while carrying then in your glitched-carry state. Then the game crashes if you try to do any normal actions in this state. Need to test more actions in this state.

6:21 - In a cutscene with many corpses stuck on me.

6:43 - The 'special assassination' is very laggy with lots of corpses.

6:58 - Using fast-travel with a corpse will usually make the corpse travel with you.

7:06 - If you fast-travel very far away, the corpse takes about half-a-minute before it will suddenly load and gently place itself on your shoulders, even if you're in the middle of something like a cutscene, as seen at 7:15

7:27 - 8:15 - Showing regular actions like, swimming, climbing, rolling and attacking with many corpses on me.

8:15 - 8:57 - If you 'ram' with your ship while you have many corpses on you, they can become displaced. They will then follow you everywhere you go while they flail high-above your head. More tests needed.
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Assassin's Creed: Odyssey - Glitch Package (part 1) @findlestick

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