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findlestick | Castlevania: LoS – Two New Infinite Jumps @findlestick | Uploaded December 2022 | Updated October 2024, 1 hour ago.
Here are two more types of infinite jumps to add to our existing arsenal. "Reverse ledge-climb Infinite Jump" and "Breakable-object Infinite Jump". The game is now wide open again for potential new skips.

"Reverse ledge-climb IJ":
This is an odd one. If you make Gabriel jump backwards towards a ledge, he climbs away from the ledge, as opposed to climbing onto it. And he does his 'ledge-climb animation' in mid-air. Since Gabriel did his ledge-climb animation, the game thinks that he is standing on ground, even though he's in mid air. This allows you to do infinite ground-moves in mid-air, thus giving you infinite mid-air-launches. Also, this ledge-related infinite jump can be done at some areas where ledge-drop infinite jump won't work, places where Gabriel normally drops too quickly to start doing an infinite jump.

Also, if you spam 'jump' while Gabriel is doing a ground-move in mid-air, he slides oddly along the ground until the attack has completed. I only showed this glitch during one attack, but it works with others, and the effects vary (not in vid). This might have more potential and needs to be tested further.

"Breakable-object IJ":
This one is pretty straightforward. If you destroy a breakable object that Gabriel is standing on by throwing daggers at it, the game lets you do infinite launches in mid-air once the object has been destroyed. It works on nearly every type of breakable-object as long as you can stand on it, including – but not limited to, winged statues, barrels, tables, candelabras, and those strange "prayer-altars" with a curved top (not sure what they're called). The difficulty of this technique varies with the type of breakable-object, as well as the placement of the object within the level. Also, the shorter that the breakable-object is, the trickier the timing due to having less time to give inputs before Gabriel falls.

The game now has nine known infinite jumps (in order of discovery):
I. Crystal Break-out IJ.
II. Ledge-drop IJ.
III. Special Collision IJ.
IV. Slippery Collision IJ.
V. "Plummet" IJ.
VI. Enemy Collision IJ.
VII. "Teleport Collision" IJ.
VIII. Reverse ledge-climb IJ.
IX. Breakable-object IJ.

Points of interest:
1. 0:07 – Demonstrating the 'sliding glitch'.

2. 0:19 – Demonstrating Reverse Ledge-climb IJ.

3. 0:50 – Demonstrating Breakable-object IJ on a barrel at Veros Woods.

4. 1:04 – As above, but done on a candelabra at the Clockwork Tower.

5. 1:19 – At Castle Courtyard: As already known, you can't access Castle Hall early. And at 1:42 some out-of-bounds sightseeing.

6. 1:56 – At Refectory: I tried to damage The Butcher during his cutscene by falling into a cutscene breaking a crystal. But unfortunately the cutscene trigger is too far away from where he walks, so the crystal's effect doesn't reach him.

7. 2:26 – At Enchanted Forest: A skip.

8. 2:50 – At Outer Wall: Skipping the key.
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Castlevania: LoS – Two New Infinite Jumps @findlestick

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