@MrCheeze
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MrCheeze | Arbitrary Code Execution in Pokemon Stadium (first ever N64 ACE!) @MrCheeze | Uploaded January 2017 | Updated October 2024, 3 days ago.
The above footage is from an unmodified copy of Pokemon Stadium. Instead, the effects are triggered by glitching the save file of a Game Boy game in the Transfer Pak, so that there are more than 20 Pokemon in the last PC box. This causes a buffer overflow in Stadium's trade system.

For more of the technical details, see my notes here:
github.com/MrCheeze/pokestadium-ace

Note that because the trade system is used, doing this on a real console requires two controllers, each with a Transfer Pak and a first-generation Pokemon game. Only the second game's save file needs to be glitched, however.
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Arbitrary Code Execution in Pokemon Stadium (first ever N64 ACE!) @MrCheeze

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