@MrCheeze
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MrCheeze | Ocarina of Time - Starting a new file with 99 rupees (New Game+) @MrCheeze | Uploaded October 2020 | Updated October 2024, 3 days ago.
What? A non-SRM video?

When you game over and return to title, most of the save context from 0x1354 onwards (see decomp: github.com/zeldaret/oot/blob/174af7384d1cfcbf15da02d9069bf02bdc433c20/include/z64.h#L167) will keep its existing values into the title screen, and even into loading files or starting a new file. One of the values that can be preserved this way is the "rupee accumulator", which contains the number of rupees that are currently being loaded into your wallet.

(Shoutouts to dannyb and tharo who described and explained another NG+ effect that works on the exact same principle earlier today.)

In order to set this up, you must have a file that has Giant's Wallet and is set up to be able to sell the bunny hood to the Running Man. Then, all you have to do is sell the mask to him, and then immediately die and return to the title screen (saving isn't necessary). The rupee accumulator will continue to count down during the game over screen, as well as on the title screen itself. But if you mash through both quickly, you can reach the file select screen, and load an existing or newly-created file. Either way, the remaining rupees will be added to that file when you load it.

In a speedrunning context, this could theoretically be used to save time gathering shop rupees in hypothetical NG+ categories, although if ACE can be set up beforehand it's entirely redundant (youtube.com/watch?v=C2WdkMH9B54)
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Ocarina of Time - Starting a new file with 99 rupees (New Game+) @MrCheeze

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