MrCheeze | OoT Master Quest - Grotto SRM heap manip (adult) @MrCheeze | Uploaded September 2020 | Updated October 2024, 3 days ago.
The Gamecube builds of OoT have differences in memory layout, so a different setup is needed to achieve Grotto SRM.
We can easily use this to get a single-use warp to any scene in the game. However, chaining warps to multiple scenes is more difficult, if it's even possible at all. The reason for this is that on N64, there is an address that contains a copy of Link's angle located near the game's entrance table, so that if we set our entrance to a specific glitched value, it ends up reading from his angle to determine where to warp you. But on the gamecube builds, this address is too far away from the entrance table, so there's no glitched entrance value that will read from it. It's unclear right now whether or not there is any viable way to achieve an entrance chaining effect in Master Quest.
The Gamecube builds of OoT have differences in memory layout, so a different setup is needed to achieve Grotto SRM.
We can easily use this to get a single-use warp to any scene in the game. However, chaining warps to multiple scenes is more difficult, if it's even possible at all. The reason for this is that on N64, there is an address that contains a copy of Link's angle located near the game's entrance table, so that if we set our entrance to a specific glitched value, it ends up reading from his angle to determine where to warp you. But on the gamecube builds, this address is too far away from the entrance table, so there's no glitched entrance value that will read from it. It's unclear right now whether or not there is any viable way to achieve an entrance chaining effect in Master Quest.